Speeding up mapping time

Posted Aug 02, 2011
If only there was a host_timescale or a player_speedmod for life. I've been spending months trying to produce the level of quality that other mappers claim to have done in half the time. How is this possible? I'm just speculating here, but is there some sort of brush-building technique I haven't found, or a shorcut to modifying entities? Something that speeds up the time a map's in development.
Advertisement
Registered users don’t see ads! Register now!
Posted Aug 02, 2011
Replied 8 minutes later
I'm not sure if there are any tips other than the Sniper's, "Be efficient.", although that isn't really a tip. Just practice and you'll get faster.
Posted Aug 02, 2011
Replied 4 hours later
I think he means short-keys, I have no idea what most of them are apart from Ctrl M which really sped up my prop rotation.
Posted Aug 02, 2011
Replied 14 minutes later
Short-Keys away!

About speeding up mapping: Basicly I think you need three things. Being efficient, (as already stated,) motivation, and planning.

Avatar
305 Posts
Posted Aug 02, 2011
Replied 31 minutes later
Also, this.
Posted Aug 02, 2011
Replied 5 hours later

Rubrica wrote:
Also, this.

I do most of those things anyway. But I get distracted too easily by the internet :smile: If there was no internet I would have my maps done in no time.

Posted Aug 03, 2011
Replied 58 minutes later

chickenmobile wrote:
Rubrica wrote:

Also, this.

I do most of those things anyway. But I get distracted too easily by the internet :smile: If there was no internet I would have my maps done in no time.

With that page and that tip, I feel like I could finish the E3 Complete pack tomorrow! (It'll probably be a few months before that, but thanks anyway.)

Posted Aug 03, 2011
Replied 15 hours later
Yup hotkeys are great... Ctrl M, Ctrl T (convert to entity). Hammer is very good about being a fast way to make maps though. The fine tuning and complex entity linking is the hardest part.
Avatar
671 Posts
Posted Aug 04, 2011
Replied 1 day later
Creating maps is (my personal opionion) something you do in your freetime as hobby. If you got fun on making maps, time is irrelevant. Good maps need time. If you got in your life other things to do than just mapping, you need more time for a good map.
Posted Aug 04, 2011
Replied 3 hours later
i Looooooove NODRAW.com lol
Posted Aug 05, 2011
Replied 19 hours later
This is more of a tip for new folks like myself...

You know what saved me a ton of time? Press "X" to turn on editing in 3D view. For the first couple of weeks while was learning Hammer, I had no idea that you could actually move/edit things using the 3D view. Once I learned that, I could put stuff together a LOT faster. You can shift-drag to duplicate, you can rotate, stretch, scale, etc. All while looking directly at what you're working with, instead of a sea of wireframes.

Combine that with a religious snapping to the 32 unit grid for clean texture seams, and things really started falling into place a lot faster.

I have to agree that planning on paper is the best tip, though.

Avatar
415 Posts
Posted Aug 10, 2011
Replied 4 days later
Set rotation to 15 degree by default (in "options").

Ctrl-E is extremely useful in combination with the 3D view. Select your brush/prop in the 3D view, then Ctrl-E to adjust the position in 2D.

Avatar
417 Posts
Posted Aug 10, 2011
Replied 37 minutes later
Use [ and ] to change the grid size. These are the only two shortcuts I use (except for Ctrl+S), but I can still map fairly quickly (depending on the map size).
Avatar
415 Posts
Posted Aug 10, 2011
Replied 1 hour later
Here is a mapping tutorial that I wrote years ago for Counter-Strike: Source. The basics still apply for any Source mapping.
Posted Aug 10, 2011
Replied 7 hours later
"Shift" plus "arrow key" with a brush selected will copy a brush. My rooms are made in no time.
Advertisement
Registered users don’t see ads! Register now!
Posted Aug 11, 2011
Replied 1 day later
be polite, be efficient, and have a plan to kill everyone you meet.