MapPacks with a plot and at least more than 6 levels

Posted Aug 02, 2011
Well the topic name speaks for itself. But still, has anyone made a Portal 2 custom campaign that was longer than 6 levels/maps and was entertaining?
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125 Posts
Posted Aug 02, 2011
Replied 6 minutes later
Not that I'm aware of... Oh there was one actually... The Challenge Chambers.

It was very much a Work in Progress the last time I played it however.

Posted Aug 02, 2011
Replied 16 minutes later
The E3 Complete pack.
Look for it.
It's coming soon.
and it will have a story (of sorts).
Especially the co-op version.
It will reverse the formulas for Portal 2.
That's all I can say.
Posted Aug 03, 2011
Replied 2 hours later
I have one in progress called (Note that name is not final) "The Curse of Tartaros" Set in a few secret Enrichment Spheres, as well as Old Aperture office/bts areas.
Posted Aug 03, 2011
Replied 2 hours later

Coppermantis wrote:
I have one in progress called (Note that name is not final) "The Curse of Tartaros" Set in a few secret Enrichment Spheres, as well as Old Aperture office/bts areas.

It's spelt Tartartus. If you're referencing the Greek "hell".

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305 Posts
Posted Aug 03, 2011
Replied 10 hours later
I think they actually misspelt it in the game itself, though, so that's the canonical spelling.
Posted Aug 03, 2011
Replied 4 minutes later

Rubrica wrote:
I think they actually misspelt it in the game itself, though, so that's the canonical spelling.

Uh.. which game?

Posted Aug 03, 2011
Replied 1 minutes later
When did they ever use "Tartar[ou]s" in the game? Was this some content I missed? 0.0

EDIT: Oh, ninja'd..

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305 Posts
Posted Aug 03, 2011
Replied 3 minutes later
In Old Aperture, one of the gel pump stations or something Wasserstein (EDIT: what the he'll, autocorrect? *was) called Tartaros 11, I think. It was used somewhere, anyway.
Posted Aug 03, 2011
Replied 2 hours later
I am working on one. I have so far finished 10 maps gameplay-wise. I have flying turrets, gravity machines nad fire. But the story is missing yet. By the way, do you know how to effectively make some custom Glados lines?
Posted Aug 03, 2011
Replied 3 hours later

BrainstoneX wrote:
By the way, do you know how to effectively make some custom Glados lines?

Unless you have a woman's voice like Ellen McLain and have Melodyne. Then go ahead.
I found that the 'Crystal' tts voice here can do a similar reproduction (using Melodyne again)

Posted Aug 03, 2011
Replied 4 minutes later
I have one kinda sorta planned. I'm not going to say anything beyond that because I've barely started (so it could be a while) and I want it to be a surprise.
Posted Aug 04, 2011
Replied 14 hours later
Well, I have a mappack in the works also. I'm also using some of the unused dialog from Portal 2. It's called "The Part Where Everything Went to Hell." As for the plot, it's an alternative storyline. After GLaDOS wakes up, she tries to kill you with some of her most deadly test chambers.
The first line GLaDOS says is, "So, was there anything you wanted to apologize to me for?" I won't spoil the rest.
Posted Aug 04, 2011
Replied 1 hour later
Shhhhhhhhh... I'm secretly working on a large Portal 2 mod... Don't tell anybody...
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342 Posts
Posted Aug 04, 2011
Replied 1 hour later
My map Lost in Transition is basicly 3 levels, but I bet it will take you as long as 6 levels. haha.
Posted Aug 05, 2011
Replied 21 hours later

baca25 wrote:
My map Lost in Transition is basicly 3 levels, but I bet it will take you as long as 6 levels. haha.

Your second map made me and my partner almost want to fall on samurai swords, made up for by the epic original factory theme in the first map and the epic (if infuriating) puzzle in the third map.

Length does not mean greatness, your second map took us like an hour but it certainly was not a fun hour, and that's not even mentioning the vomit inducing visuals.

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125 Posts
Posted Aug 05, 2011
Replied 7 hours later
mine will be exactly 6 maps, while map 1 being the intro and a small introductionary puzzle. I will offer it completely with new media, music and new glados / sphere lines, a little backstory and some ideas no't seen in portal yet. Actually they are an extension on "companion object usage" but it's single player. Ofcourse with a little help of some nice steamfriends for the voices and extra hammer expertise.

I'm now working on the intro which is a bit of a pain now, also when it will be completely ready I only would like to release it if valve clears up the engine so that it can just plug in campaigns with complete sound packs without players having to do console commands. I don't want another dead before dawn beta fiasco.

Posted Aug 05, 2011
Replied 4 hours later
Right now I'm working on my 3rd map that has faith plates and goo. I'm thinking of making at least 19 test chamber maps, 5 escape maps, 2 boss battle maps (actually I might make more bosses in between test chambers), and add some hidden little extra bits to it. I have some special text that appears in a special area that says, "Lookie, lookie, you got a cookie!" :lol:
Posted Aug 06, 2011
Replied 4 hours later

The Irate Pirate wrote:
Coppermantis wrote:

I have one in progress called (Note that name is not final) "The Curse of Tartaros" Set in a few secret Enrichment Spheres, as well as Old Aperture office/bts areas.

It's spelt Tartartus. If you're referencing the Greek "hell".

I know this, but I'm referencing the decal that they use on one of the pillars, where it is spelled Tartaros.

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Posted Aug 06, 2011
Replied 2 hours later
I remember "[SP] Test for fun" by DaMaGepy having a fair amount of levels. No story, though.