Portal 2 map editor
so, if anyone knows about this, can anyone tell me if it's any good?
-No optimisation with func_detail, hint/skip, areaportals...
-No pathing optimisation with playerclips, other clip brushes
-NO BRUSH ENTITIES E.G. TRIGGERS, FUNC_CLIP_VPHYSICS, ETC.
-You can't choose textures.
-You can't texture unseen faces with nodraw.
-I don't think you can do much customization with panels, and don't know if you can do panels at all.
-No logic entites such as math_counters, logic_timers, logic_relays, logic_autos, etc. You are stuck with simple I/O logic.
-Difficult to detail without good rotation tools, vertex editing, overlays...
-very blocky maps due to the square shaped prefab brushes
-No clipping tool! A.K.A. no good walls, no detailed walls, etc.
I think this is enough reasons to use hammer instead of that program, and hammer is very easy to pick up 