Need help creating LED Panels

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GreyHound
57 Posts
Posted Aug 12, 2011
Hi,
so i had the idea of creating led panels using overlays. I'm quite happy with the result but they could need more contrast. I guess orange vs. blue is not good enought.

I thought about animating a shape to cover the blueish parts/get rid of them but i've no idea if that would actually work (they are overlays) ... and on the other hand, i haven't figured out how animation would work. Before i'd waste my time, i thought i'd rather ask if the whole thing looks promising and what you guys suggest.

Here's a WIP screenshot.
img

It might be cut, so just in case, here's the link: http://www.weown.de/files/portal_2/sp_gh_01_20000_800.jpg

Thanks in advance ;D

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Skotty
671 Posts
Posted Aug 13, 2011
Replied 13 hours later
I think there is another overlay texture used in the lobby. It's states are not blue and orange, they are off and orange. So try these and just the activated LEDs will shine.
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GreyHound
57 Posts
Posted Aug 13, 2011
Replied 4 hours later
Thank you, i'll try them out and post back.

I think about creating some "Educate your Kids" kind of puzzle deisgned for 6 to 10 year old children featuring "tables up to ten" or "tables over ten" riddles where gameplay meets edjucation.

I'm also thinking about a timer which you'll see right before finishing the level to see how long you took or something.

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bmaster2000
94 Posts
Posted Aug 13, 2011
Replied 1 hour later
Hmm not sure how many kids of that age play this and especially download custom maps but ok. Also is the clock from the room you wake in portal 1 and crash into in portal 2 customisable to be a level timer above the exit elevator?
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GreyHound
57 Posts
Posted Aug 22, 2011
Replied 9 days later
So i found time to work a little again, i found the lobby indicator you've been talking about. Thanks Skotty.

@bmaster2000

I've no idea :wink: I can't even remember that.

Edit:

Is there anyway to calculate with counters? I'd need some kind of modulo, devide, plus, minus to split bigger numbers into digits.

The instance is currently able to display all numbers from 0-9 in blue or orange (parameter overwrite)

img

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Mek
459 Posts
Posted Aug 22, 2011
Replied 36 minutes later
GreyHound, nice work!
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Skotty
671 Posts
Posted Aug 23, 2011
Replied 20 hours later
Just preset your numbers in a logic_case and use a math_counter choosing the right one. It just needs to OutValue logic_case InValue.
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GreyHound
57 Posts
Posted Aug 26, 2011
Replied 3 days later

Thanks for all the replies.

I think i'll release the instance(s) soon.

Currently i've following inputs.

  • Set_0- Set_1- Set_2- Set_3- Set_4- Set_5- Set_6- Set_7- Set_8- Set_9- SetOrange- SetBlue- ToggleColor- Clear- Fill- Lock- Unlock- Add1- Subtract1
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Skotty
671 Posts
Posted Aug 26, 2011
Replied 2 hours later
Ah test the add 1 and subtract 1 inputs. It could be that via instace the direct add value and subtract value won't work. If I remember right, it should. Then just create for these logic_relays that are adding 1 and subtracting 1.
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GreyHound
57 Posts
Posted Aug 27, 2011
Replied 12 hours later
Thanks, as far as i can tell it works perfectly.
They are logic_relays. Tbh i don't even know how to interact without io proxy and proxy relays.
Even if there's a counter inside i don't intent to bloat the instance with too much logic and keep it quite generic. It's mostly used to store the current value to make the toogleColor and Add1/Subtract1 Inputs possible.