Detecting Gels

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Brainstatic
219 Posts
Posted Aug 14, 2011
Is there any brush entity that can detect gels applied to brushes on or within its volume? I already checked the VDC and didn't find anything helpful. If there is no such entity, that seems like a sort of important feature that's missing.
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ChickenMobile
2,460 Posts
Posted Aug 15, 2011
Replied 5 hours later
Can a trigger_paint_cleanser do this?
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Omnicoder
299 Posts
Posted Aug 15, 2011
Replied 2 hours later

chickenmobile wrote:
Can a trigger_paint_cleanser do this?

No.

The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.

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Brainstone
401 Posts
Posted Aug 15, 2011
Replied 12 minutes later
Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.
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Brainstatic
219 Posts
Posted Aug 15, 2011
Replied 18 minutes later

Omnicoder wrote:
The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.

That seems a little bit inefficient when Valve really could have just made a simple brush entity for this. All right, thanks anyway everybody.

Also, even though I'm not going to use it in this situation if it's going to be that complicated...> BrainstoneX wrote:

Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.

I have the same question as BrainstoneX. Just in case I do need to do the overcomplicated method in the future.

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macihun93
15 Posts
Posted Aug 17, 2011
Replied 2 days later

post48301.html

See if it helps.