Detecting Gels
chickenmobile wrote:
Can a trigger_paint_cleanser do this?
No.
The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.
Omnicoder wrote:
The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.
That seems a little bit inefficient when Valve really could have just made a simple brush entity for this. All right, thanks anyway everybody.
Also, even though I'm not going to use it in this situation if it's going to be that complicated...> BrainstoneX wrote:
Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.
I have the same question as BrainstoneX. Just in case I do need to do the overcomplicated method in the future.
See if it helps.