Picking up a prop_dynamic

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MasterLagger
1,695 Posts
Posted Aug 26, 2011
Is it possible to pick up a prop_dynamic? If so, how?
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Courier6
10 Posts
Posted Aug 26, 2011
Replied 6 minutes later
I'm pretty sure you can't. If the physics box is checked under the info tab for the prop, use prop_physics. Otherwise, you'll have to use prop_physics_override.
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ChickenMobile
2,460 Posts
Posted Aug 27, 2011
Replied 4 hours later
Try parenting the prop_dynamic to a func_physbox with the 'Always pickup' flag. Otherwise use a prop_physics_override.
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MasterLagger
1,695 Posts
Posted Aug 27, 2011
Replied 7 hours later
Would prop_physics_override still allow an entity to use animations?
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ChickenMobile
2,460 Posts
Posted Aug 27, 2011
Replied 2 hours later

MasterLagger wrote:
Would prop_physics_override still allow an entity to use animations?

No.

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MasterLagger
1,695 Posts
Posted Aug 27, 2011
Replied 5 hours later
What texture would i use to see the prop and not the physbox? Clip maybe?
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Skotty
671 Posts
Posted Aug 27, 2011
Replied 1 hour later
Use nodraw.
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NunamedDragon
39 Posts
Posted Aug 28, 2011
Replied 12 hours later
I would use invisible, as it creates no shadows(great for buttons), unlike nodraw which creates shadows
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Skotty
671 Posts
Posted Aug 28, 2011
Replied 47 minutes later
I hope you know, that no func_ brush (except _detail and _brush)ever casts any shadow.
And: You can disable shadows in the keyvalues.
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MasterLagger
1,695 Posts
Posted Aug 28, 2011
Replied 10 hours later
Invisible makes the prop disappear. Nodraw works.