Picking up a prop_dynamic
Posted Aug 26, 2011
Is it possible to pick up a prop_dynamic? If so, how?
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Posted Aug 26, 2011
Replied
6 minutes
later
I'm pretty sure you can't. If the physics box is checked under the info tab for the prop, use prop_physics. Otherwise, you'll have to use prop_physics_override.
Posted Aug 27, 2011
Replied
4 hours
later
Try parenting the prop_dynamic to a func_physbox with the 'Always pickup' flag. Otherwise use a prop_physics_override.
Posted Aug 27, 2011
Replied
7 hours
later
Would prop_physics_override still allow an entity to use animations?
Posted Aug 27, 2011
Replied
2 hours
later
MasterLagger wrote:
Would prop_physics_override still allow an entity to use animations?
No.
Posted Aug 27, 2011
Replied
5 hours
later
What texture would i use to see the prop and not the physbox? Clip maybe?
Posted Aug 27, 2011
Replied
1 hour
later
Use nodraw.
Posted Aug 28, 2011
Replied
12 hours
later
I would use invisible, as it creates no shadows(great for buttons), unlike nodraw which creates shadows
Posted Aug 28, 2011
Replied
47 minutes
later
I hope you know, that no func_ brush (except _detail and _brush)ever casts any shadow.
And: You can disable shadows in the keyvalues.
And: You can disable shadows in the keyvalues.
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Posted Aug 28, 2011
Replied
10 hours
later
Invisible makes the prop disappear. Nodraw works.