[SOLVED] Fully compiled map, Runtime crashes?

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Moth
225 Posts
Posted Sep 10, 2011
I'm done making a test build of my latest beta map. After solving some compile issues (thanks everyone!) I'm experiencing random runtime crashes now. I've put the compiled BSP (full VIS, full RAD) at the following address, along with the VMF, and compile log:

http://www.mothdesigns.co.uk/UPLOADS/moth03_beta3.zip

I'm using a fog_controller entity, with far Z clipping enabled, so I'm certain it's not a draw-distance related issue, although you'll see how I need vast areas for tis environment, my areas are still not as vast as some of the valve stock maps, so I'm confused.

Anyways, please take a look, and any suggestions would be greatly welcomed.

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Vordwann
767 Posts
Posted Sep 10, 2011
Replied 3 hours later
Do you have lots of hint and skip?
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Moth
225 Posts
Posted Sep 10, 2011
Replied 1 hour later
No, and no. I don't understand the difference between the two.
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Vordwann
767 Posts
Posted Sep 10, 2011
Replied 29 minutes later
It's hard to explain. I'm busy right now so I'll edit this post later to add a description on it.
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spongylover123
944 Posts
Posted Sep 10, 2011
Replied 4 minutes later
Check here: http://developer.valvesoftware.com/wiki/Tool_textures
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satchmo
415 Posts
Posted Sep 11, 2011
Replied 6 hours later

spongylover123 wrote:
Check here: http://developer.valvesoftware.com/wiki/Tool_textures

Hey, that's a really nice list. Thanks for the link.

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Moth
225 Posts
Posted Sep 11, 2011
Replied 2 hours later
That's very nice, and very useful. Thanks for posting it.

EDIT: Crashes were caused by corrupted steam cache, so this problem is now solved. Thanks everyone.