[SOLVED] Fully compiled map, Runtime crashes?
Posted Sep 10, 2011
I'm done making a test build of my latest beta map. After solving some compile issues (thanks everyone!) I'm experiencing random runtime crashes now. I've put the compiled BSP (full VIS, full RAD) at the following address, along with the VMF, and compile log:
http://www.mothdesigns.co.uk/UPLOADS/moth03_beta3.zip
I'm using a fog_controller entity, with far Z clipping enabled, so I'm certain it's not a draw-distance related issue, although you'll see how I need vast areas for tis environment, my areas are still not as vast as some of the valve stock maps, so I'm confused.
Anyways, please take a look, and any suggestions would be greatly welcomed.
Registered users don’t see ads!
Register now!
Posted Sep 10, 2011
Replied
3 hours
later
Do you have lots of hint and skip?
Posted Sep 10, 2011
Replied
1 hour
later
No, and no. I don't understand the difference between the two.
Posted Sep 10, 2011
Replied
29 minutes
later
It's hard to explain. I'm busy right now so I'll edit this post later to add a description on it.
Posted Sep 10, 2011
Replied
4 minutes
later
Posted Sep 11, 2011
Replied
6 hours
later
spongylover123 wrote:
Check here: http://developer.valvesoftware.com/wiki/Tool_textures
Hey, that's a really nice list. Thanks for the link.
Registered users don’t see ads!
Register now!
Posted Sep 11, 2011
Replied
2 hours
later
That's very nice, and very useful. Thanks for posting it.
EDIT: Crashes were caused by corrupted steam cache, so this problem is now solved. Thanks everyone.