Personally, I dislike it, because it feels too much like abuse of the game mechanics, and I really don't like maps where you have to deliberately break the game in order to succeed. Some might like that, and good for them, but I don't. I prefer it to remain the domain of speedruns and insane maps designed only to test one's ability to use unorthodox and borderline exploitative techniques.
Sure, but I would count portal tunnelling as a glitch, honestly. Also things like that throw-the-cube-through-the-fizzler thing I solved one puzzle with that someone made here; it worked, but should it have? Not really... and I'd be really pissed if you were actually forced to do that to complete a puzzle somewhere.
I don't think tunneling is really a glitch... the developers knew about it, and encorporated it in their challenge maps, so I'm all for it. Most people know how to do it, and it's not that hard to do. I wouldn't want to see wall climbing with boxes as part of a solution since not everybody knows how to do it, and it's pretty hard to learn. Portal tunneling, however, is not really hard to do at all. And Valve knew about it and used it in their own solutions.
But Valve never taught you to hold doors open with boxes either... so how is this ok but tunneling isn't? In fact, Valve never even made you hold a box open for a challenge map. They made you tunnel in challenege map 15, I believe. The one with all the fizzlers you had to fling through.
What? There are no maps that force you to portal-tunnel, advanced or otherwise. There are a couple of flings that require you to put down portals in mid-air, but that's something completely different, of course.
To get least portals and least steps in challenege map 15 you have to tunnel through the hallway where the light-rail platform is, instead of activating the platform (which requires you to fling over the wall, put portals down to put the ball in the ball catcher and then portal back). Instead you tunnel through the hallway using only 3 portals... Unless your definition of tunneling is not what I have heard most people refer to tunneling as.
I went back and did 15 again and dagnabbit, you were right. I must have remembered it wrong. In that case, I guess portal tunnelling is an acceptable solution for a challenge version of a puzzle.
For my next map, I'll make a puzzle that requires you to noclip to complete it.
I did a good search and a youtube search with no luck...What's this "tunneling" in Portal all about?
Tunneling is the term commonly used for placing one portal on the ceiling, one portal on the ground, and achieving terminal velocity within a relativly small area.
Er, no, tunnelling is the trick where you place a portal while standing in "the middle" of the portal already, and backing out before the portal projectile hits the target wall so that you're essentially "moving" one end of the portal further and further through the level while not actually moving yourself.
Ah, well that would be my mistake then.