Some first map issues (with pictures)

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shawy89
74 Posts
Posted Sep 14, 2011
Hi, sorry for creating another topic, hopefully this will be the last before I release the map as a WIP. (And if I do encounter anymore issues I'll just edit this post accordingly). But anyway..

The first issue is involving some glitchy textures, I didn't actually notice this myself, but both my playtesters reported the issue:

img

I have all video settings set to Medium, it was not an issue on Medium setting, but as soon as 'Effect Detail' is turned up to high, this happens. It appears perfectly fine on Medium:

img

It only seems to have an effect on overlays, the rest of the walls using the same texture are fine. I tried changing them to gray, which seemed to fix the issue, though it's still not 100% perfect all the time. But I'm not sure if this looks good or not (this is actually a different section of wall):

img

Thoughts? This is on High settings, but I'm just not sure it looks very good.

My other issue I don't really need to explain as the pictures are self-explanitory:

img
img

xdiesp who was testing the map for me suggested moving the laser/grate away from the portalable surface, but this didn't seem to work for me, this there any minimum distance away it must be or something?

Any help is greatly appreciated, thank you.

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spongylover123
944 Posts
Posted Sep 14, 2011
Replied 14 minutes later
For the discouragement field and grate, tie it to a func_brush
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shawy89
74 Posts
Posted Sep 14, 2011
Replied 1 hour later

spongylover123 wrote:
For the discouragement field and grate, tie it to a func_brush

Both of them are already tied to a func_brush.

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spongylover123
944 Posts
Posted Sep 14, 2011
Replied 2 minutes later

shawy89 wrote:
spongylover123 wrote:

For the discouragement field and grate, tie it to a func_brush

Both of them are already tied to a func_brush.

Have you toggles solidity to never solid

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iWork925
1,080 Posts
Posted Sep 14, 2011
Replied 2 hours later
I have downloaded the vmf and fixed all these issues. I will send you the update.
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Marise
249 Posts
Posted Sep 15, 2011
Replied 12 hours later
For what it's worth, I think mixing gray and black on walls looks nice. All black, even with varied tiles, is less interesting to look at.
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satchmo
415 Posts
Posted Sep 15, 2011
Replied 1 hour later
Flag for the func_brush should be "Never Solid", as already mentioned previously.

The glitchy textures look like a leak to me.

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iWork925
1,080 Posts
Posted Sep 16, 2011
Replied 19 hours later

iWork925 wrote:
fixed all these issues.

As he already has the fixed map yor redundant posts are as redundant as this one.

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Spam Nugget
492 Posts
Posted Sep 16, 2011
Replied 22 minutes later
Hardly, as do you not realise that people look to these topics for help with their own problems? So yes, he has the fixed map which is great, but it does not hurt to also put the actual soloution here too which can help anyone else who is having similar problems.
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Vordwann
767 Posts
Posted Sep 16, 2011
Replied 7 hours later

iWork925 wrote:
iWork925 wrote:

fixed all these issues.

As he already has the fixed map yor redundant posts are as redundant as this one.

iWork925: Refers to himself in the third person.