Some first map issues (with pictures)
The first issue is involving some glitchy textures, I didn't actually notice this myself, but both my playtesters reported the issue:

I have all video settings set to Medium, it was not an issue on Medium setting, but as soon as 'Effect Detail' is turned up to high, this happens. It appears perfectly fine on Medium:

It only seems to have an effect on overlays, the rest of the walls using the same texture are fine. I tried changing them to gray, which seemed to fix the issue, though it's still not 100% perfect all the time. But I'm not sure if this looks good or not (this is actually a different section of wall):

Thoughts? This is on High settings, but I'm just not sure it looks very good.
My other issue I don't really need to explain as the pictures are self-explanitory:


xdiesp who was testing the map for me suggested moving the laser/grate away from the portalable surface, but this didn't seem to work for me, this there any minimum distance away it must be or something?
Any help is greatly appreciated, thank you.
spongylover123 wrote:
For the discouragement field and grate, tie it to a func_brush
Both of them are already tied to a func_brush.
shawy89 wrote:
spongylover123 wrote:For the discouragement field and grate, tie it to a func_brush
Both of them are already tied to a func_brush.
Have you toggles solidity to never solid
The glitchy textures look like a leak to me.
iWork925 wrote:
fixed all these issues.
As he already has the fixed map yor redundant posts are as redundant as this one.
iWork925 wrote:
iWork925 wrote:fixed all these issues.
As he already has the fixed map yor redundant posts are as redundant as this one.
iWork925: Refers to himself in the third person.