Brush Movement

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MasterLagger
1,695 Posts
Posted Sep 20, 2011
How do I make a brush move by itself from "Point A" to "Point B?" It would be triggered to move.
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Vordwann
767 Posts
Posted Sep 20, 2011
Replied 1 minutes later
I would suggest parenting it to a func door that does the moving or making it a func_door.
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Another Bad Pun
516 Posts
Posted Sep 20, 2011
Replied 59 minutes later
path_track and func_tracktrain
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spongylover123
944 Posts
Posted Sep 20, 2011
Replied 5 minutes later
Func_door is great for up and down or side to side, but a path is greatly used in unstationary scaffolds
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Vordwann
767 Posts
Posted Sep 20, 2011
Replied 25 minutes later
Parenting one func_door to another will allow you to move in a diagonal direction.
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iWork925
1,080 Posts
Posted Sep 20, 2011
Replied 15 minutes later
func_movelinear fools!
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ChickenMobile
2,460 Posts
Posted Sep 20, 2011
Replied 2 hours later

iWork925 wrote:
func_movelinear fools!

spongylover123 wrote:
Func_door is great for up and down or side to side, but a path is greatly used in unstationary scaffolds

What they said. Use an output "onPass" or "onFullyOpen/closed" to make it reset and automatically move.

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MasterLagger
1,695 Posts
Posted Sep 20, 2011
Replied 25 minutes later
func_door works. Now I just need the lights to move with the moon. It's in a 3d skybox.
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spongylover123
944 Posts
Posted Sep 20, 2011
Replied 3 minutes later

MasterLagger wrote:
func_door works. Now I just need the lights to move with the moon. It's in a 3d skybox.

Can't you parent it to the moon brush?

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Vordwann
767 Posts
Posted Sep 20, 2011
Replied 1 minute later
Wait wait wait you said nothing about a moon before. If it's a moon I'd suggest having it rotate very slowly over the map using a func_rotating. Valve uses one that rotates very slowly in their TF2 maps to make the clouds rotate... very slowly.
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MasterLagger
1,695 Posts
Posted Sep 20, 2011
Replied 10 minutes later
Yeah, I know, I've been having a few setbacks and didn't want to complicate things at first. Actually, the players are in a spaceship heading towards the moon, which is a sphere brush with moon texture (check the Showcasing Thread for a picture). I can't parent a normal light. Tried dynamic_light but it won't light up, even with the "TurnOn" output. All of this is in a 3D Skybox for that almost realistic effect.
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spongylover123
944 Posts
Posted Sep 20, 2011
Replied 5 minutes later

MasterLagger wrote:
Yeah, I know, I've been having a few setbacks and didn't want to complicate things at first. Actually, the players are in a spaceship heading towards the moon, which is a sphere brush with moon texture (check the Showcasing Thread for a picture). I can't parent a normal light. Tried dynamic_light but it won't light up, even with the "TurnOn" output. All of this is in a 3D Skybox for that almost realistic effect.

Have you tried light_directional or environment, anyway the moon is a rotating brush parented to the door and the door parented to the light

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MasterLagger
1,695 Posts
Posted Sep 20, 2011
Replied 7 minutes later
The moon isn't rotating, I'll try light_directional tomarrow though. I'm not sure if parenting the door to the light would work. I think it's the other way around.