yeah thats probably an easy fix, but not too big of a deal since all turns in my map will be hidden from external view
when you want the player to do something like crouch, use a point_clientcommand and trigger it with an overide of "+crouch"
Haven't checked the newer version yet since I'm at work, but last night I fiddled with makng the tubes non-solid, and although it worked fine, the player's vision seemed to go through the tube walls at some points. I'll try it with solid tubes and youme's crouch thing...
That is probably a pretty terrible way of doing it, I'd suggest going for the other methods.
I believe the command is actually "+duck". If you use this method, you must also use the command "-duck" when you leave the tube, or the player will be stuck permanently crouched.
Yeah I can't see any other way of doing these tubes in my map without forcing the player to crouch, because the player does not enter them intentionally. Perhaps if, like in regular portal, you get in the tubes voluntarily, then it makes sense for the player to crouch before they enter. But not in my map :p