Movement Tubes
I decided to make all the tubes not solid, and instead build an invisible brush based collision frame. I also designed this tube so that you could predictably launch combine balls through the tubes. Press the button to launch a combine tube.
I used trigger_push for horizontal movement, and Func_door for vertical. Also for vertical there is a func_brush parented to the door, the two together keep you crouched.
anyways, let me know what you think
Yours seemed to work great, except when the energy ball went through it seemed to strike the wall outside the tube when it changed directions.
Shmitz wrote:
youme wins
will there be cake?
youme wrote:
will there be cake?
The cake is a lie.
The cake is a lie.
The cake is a lie.
The cake is a lie.
I decided that actualy using the model geometry is smoother, although you can get stuck on the connection joints, its more realistic than the ways you could get stuck with the invisible brushes. This also fixes how the energy pellets would seem to hit the wall but remain in the tube.
I updated the file download. its now a rar file with the .bsp and the .vmf so you can see what I did.
Dunno if it was intentional or not, but the player moving through the tubes goes faster than the energy balls, so if you put a ball in there, then jump in after it, you zoom up and hit it and die.
youme wrote:
when you want the player to do something like crouch, use a point_clientcommand and trigger it with an overide of "+crouch"
Just tried this and it didn't work. Can you be more specific?
youme wrote:
will there be cake?
No, sadly no cake for mappers who force players towards an action, even if its just crouching, there is no reason to force the player into a crouch, unless hes blind, then he shouldnt even be playing at all.
MrTwoVideoCards wrote:
No, sadly no cake for mappers who force players towards an action, even if its just crouching, there is no reason to force the player into a crouch
Tell that to Valve. They used a point_clientcommand to force the player to crouch on their movement tubes. 
MrTwoVideoCards wrote:
No, sadly no cake for mappers who force players towards an action, even if its just crouching, there is no reason to force the player into a crouch, unless hes blind, then he shouldnt even be playing at all.
I'm all against forcing players to do things but if you don't force them to crouch they complain about "I got stuck and had to crouch"
IT HAPPENED TO ME - I sent a map out to be tested and thats exactly what they said. so forcing them to crouch is a must