[RELEASE] Remmiz Test Chamber 1
Rivid31 wrote:
My scores on challenges were1:54 for time (Gold is 1:55)
19 portals (Gold is 19)
145 steps (Gold is 220)Pretty well balanced except the steps. I'm usually pretty good at the steps, if you want me to test any of your upcoming maps steps challenges.
Thanks for the offer, I will keep you in mind when it comes time to test 
DELTA2468 wrote:
I am stuck on the room with the button after gooing down the elavator. I fail at flinging.
You just need to get onto the ledge with the button. Once up there, shoot a portal on the ground in front of the ledge with the door that opens, and one on the ground below you. Hit the button and jump down into the one on the group...you might come up backwards through the other one though, so make sure you know which way to go once you come out.
If not, just keep at it. You'll be a pro-flinger soon enough.
Lorithad wrote:
You'll be a pro-flinger soon enough.
I don't know why but that just sounds hilarious.
It is possible to get stuck, If the player doesn't take the first cube with them to the second button then they are left in an area with only one cube and no way to portal back to the other cube.
Also you have some floors which are pitch black - ugly
youme wrote:
It is possible to get stuck, If the player doesn't take the first cube with them to the second button then they are left in an area with only one cube and no way to portal back to the other cube.
It is possible to get the cube (although a lot harder with nothing to block), put it on the second button and then backtrack to the first one again.
youme wrote:
Also you have some floors which are pitch black - ugly
Do you have any screens where these are?
Aside from that, the puzzle was very good.
However one of the most notable thing is the cube surrounded by fizzlers. The button needs to be addressed and highlighted within the map a bit more.
Most people tend to look at the cube and immediately take their eyes off of the button. Another final thing was the maze within the area where you needed two Cube's. This was good, but often too confusing as the player needed to do alot of unnecessary Back-Tracking.
However very good map, and hope to see more.
MrTwoVideoCards wrote:
However one of the most notable thing is the cube surrounded by fizzlers. The button needs to be addressed and highlighted within the map a bit more.
I was actually aiming to draw attention to the cube rather than the button. This would cause people to 'think outside the box'. Pun intended.
Phil
monkeyman wrote:
this isnt as much of a bump as the previous post, but i got 14 portals for this map: http://www.youtube.com/watch?v=xnq51XSNy6A
Nice job.
By the way, how do you get the video of your Portal runs onto youtube? I assumed that you would have to convert that recording into a wav or mpeg, but from what I understand the format used by Valve is not any type of movie format.