Clear Water
Edit: I found out something, in the compiler is says the water I'm using has no $bottommaterial. Now how would I add a $bottommaterial to the brush?
Its called nature/toxicslime002a_beneath
MasterLagger wrote:
Ok, where is the water texture? I can't find it.
Its called nature/toxicslime002a_beneath
Isn't that just brown water?
Anyway, half life 2's water is clear try looking it up.
MasterLagger wrote:
HL2 textures aren't in Portal 2.
Though you download custom textures from the web.
Or make your own custom texture here: http://www.gamebanana.com/tuts/5072 I'm not sure if this water is clear or just translucent
Take out all that materials associated with that particular .vmt (all of its .vtf files) and make a folder in Portal 2/Portal 2/Materials/Mytextures. Drag all these .vtf files and the .vmt into it and open up the .vmt. In it, you first must edit the path on the hard drive that it needs to access the .vtf files from to "Materials/Mytextures/ <.vtf name here> "
Now once that's all set you can continue to edit all the stuff inside the .vmt file.
STILL can't find it. If anyone would do me a favor and PM a copy of "nature/toxicslime002a_beneath" to me, I would be less likely to scream.
MasterLagger wrote:
Tried it, but it wasn't good. Perhaps there is a way to change the underwater fog?
There is, but I don't know the code
Check here: http://developer.valvesoftware.com/wiki ... Parameters