Clear Water

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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Anyone know a clear water texture that can be viewed standing outside and swimming inside the brush?
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Skotty
671 Posts
Posted Sep 23, 2011
Replied 4 minutes later
You could create a own material. Use a water material of you chose and edit the vmts fog and color values like you need it.
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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 17 minutes later
I could, but making and packing custom content is a bit hard for me. Isn't there at least one water texture in Hammer I could see what's underwater from land and see what's on land while underwater?
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Marise
249 Posts
Posted Sep 23, 2011
Replied 23 minutes later
Maybe try making a hollow box with water texture on both sides. However, it would probably be very obvious, from inside, that it was hollow.
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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 46 minutes later
Yeah, I tried something like that but it didn't work. Maybe I'm looking at this from the wrong way.

Edit: I found out something, in the compiler is says the water I'm using has no $bottommaterial. Now how would I add a $bottommaterial to the brush?

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FelixGriffin
2,680 Posts
Posted Sep 23, 2011
Replied 45 minutes later
It goes in the VMT file.
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Vordwann
767 Posts
Posted Sep 23, 2011
Replied 5 minutes later
It shouldn't be too hard to edit the water .vmt files MasterLagger. You might have to put in something of your own to make it clear but you shouldn't have to replace everything.
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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 6 minutes later
What program would I need to edit the water?
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Vordwann
767 Posts
Posted Sep 23, 2011
Replied 5 minutes later
VTFedit newest version.
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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 1 hour later
Ok, where is the water texture? I can't find it.
Its called nature/toxicslime002a_beneath
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spongylover123
944 Posts
Posted Sep 23, 2011
Replied 13 minutes later

MasterLagger wrote:
Ok, where is the water texture? I can't find it.
Its called nature/toxicslime002a_beneath

Isn't that just brown water?
Anyway, half life 2's water is clear try looking it up.

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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 1 minutes later
HL2 textures aren't in Portal 2.
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spongylover123
944 Posts
Posted Sep 23, 2011
Replied 1 minutes later

MasterLagger wrote:
HL2 textures aren't in Portal 2.

Though you download custom textures from the web.
Or make your own custom texture here: http://www.gamebanana.com/tuts/5072 I'm not sure if this water is clear or just translucent

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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 4 minutes later
There is only one water texture that is perfect for Portal 2(nature/toxicslime002a_beneath). I NEED to find that one. It's clear, but I need to edit the $bottommaterial.
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Vordwann
767 Posts
Posted Sep 23, 2011
Replied 1 minutes later
You also need GCFscape so you can decompile the texture/model/everything package. The package is in the portal 2 folder and it's called something like Dir_01.vpk It will have all of the textures and models in it.

Take out all that materials associated with that particular .vmt (all of its .vtf files) and make a folder in Portal 2/Portal 2/Materials/Mytextures. Drag all these .vtf files and the .vmt into it and open up the .vmt. In it, you first must edit the path on the hard drive that it needs to access the .vtf files from to "Materials/Mytextures/ <.vtf name here> "

Now once that's all set you can continue to edit all the stuff inside the .vmt file.

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MasterLagger
1,695 Posts
Posted Sep 23, 2011
Replied 1 minutes later
facepalm
STILL can't find it. If anyone would do me a favor and PM a copy of "nature/toxicslime002a_beneath" to me, I would be less likely to scream.
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iWork925
1,080 Posts
Posted Sep 24, 2011
Replied 6 hours later
I know this probably doesnt help much, but it might; nature/water_bottomless_pit_01 likes pretty clear when its only 8 units deep.
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MasterLagger
1,695 Posts
Posted Sep 24, 2011
Replied 9 hours later
Tried it, but it wasn't good. Perhaps there is a way to change the underwater fog?
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spongylover123
944 Posts
Posted Sep 24, 2011
Replied 20 minutes later

MasterLagger wrote:
Tried it, but it wasn't good. Perhaps there is a way to change the underwater fog?

There is, but I don't know the code
Check here: http://developer.valvesoftware.com/wiki ... Parameters

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MasterLagger
1,695 Posts
Posted Sep 24, 2011
Replied 1 hour later
Well, this involves coding which I'm not at all good at. I think I'll just stick with the nature/toxicslime002a_beneath texture regardless with the surface missing a $bottomtexture. I really do appreciate everyone's ideas for this, but I don't think I can do this. Screams like a Rabbid