Arrival_departure instance problem

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Hzamd
61 Posts
Posted Sep 28, 2011
Hi everyone
I'm now making a map and got a problem
I try to make a level transition as the Valve's wiki said
So I did everything they say
But, when the level begins, I start in the instance, and, even if I pass trough with the noclip
When I go in the elevator, No transitions are maked
Any ideas ?
do you know where the problem can came from ?
How can I resolve it ?
if you want I can put my copy of the NUT file if you want
Thanks in advance :notworthy:
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spongylover123
944 Posts
Posted Sep 28, 2011
Replied 17 minutes later
Yeah, can I see the .nut file?
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josepezdj
2,386 Posts
Posted Sep 28, 2011
Replied 9 minutes later
Hi there.

check out: http://www.youtube.com/watch?v=er5wplwYlHI

Apart from that one, SolarChronus has many other useful hammer tutorials for Portal2 mapping beginners.

Good luck!

Cheers.

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Hzamd
61 Posts
Posted Sep 28, 2011
Replied 1 minutes later
Here it is :

NUT buged for arrival_departure instance

&

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Hzamd
61 Posts
Posted Sep 28, 2011
Replied 1 minutes later
Oh yeah I know this channel :notwant:
But i just thought there were not the func
I check it now but if you could see, it would be perfect :thumbup:
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spongylover123
944 Posts
Posted Sep 28, 2011
Replied 1 minutes later
Aha, I see the problem, Go onto your .nut and change "foundMap = true" to false
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Hzamd
61 Posts
Posted Sep 28, 2011
Replied 20 minutes later
WTF ???
It's already in "false" :notwant:
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spongylover123
944 Posts
Posted Sep 28, 2011
Replied 4 minutes later

http://www.google.com/url?q=http://www. ... SaGsdatNjA

Skip to 7:40

&&&&

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Hzamd
61 Posts
Posted Sep 28, 2011
Replied 1 hour later
Perfect !!!
I just made my transition succesfully
but when i start the map using my custom instance, I just start, whithout any portalgun, direclt in my instance
Any solutions ????????:notworthy:
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spongylover123
944 Posts
Posted Sep 28, 2011
Replied 54 minutes later
Remember what he said, there are 4 options

First level with gun
First level with upgrade gun
First level with potato gun
Last playtest map

If you want to start with a gun, just put the first level with a portal gun in the first level with upgrade gun

Or if you want the other way,
Then go into the arrival and departure elevator ents.
Add a game_ui and a logic auto, then make a output called
Onmapspawn - game_ui - give_portalgun delay 0.3
Onmapspawn - game_ui - give_portalgun 0.5

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Hzamd
61 Posts
Posted Sep 28, 2011
Replied 19 minutes later
my prob is not the portal gun
When i used the classic instance, i had a portal gun
But my problem is I spawn in the arrival_departure instance, NOT in the elevator
How can I resolve it ?
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beecake
484 Posts
Posted Oct 11, 2011
Replied 13 days later

Hzamd wrote:
my prob is not the portal gun
When i used the classic instance, i had a portal gun
But my problem is I spawn in the arrival_departure instance, NOT in the elevator
How can I resolve it ?

Are you having an info_player_start in the instance? Because you should not use one if you use the elevator. Use another instance instead for making the transition