Arrival_departure instance problem
I'm now making a map and got a problem
I try to make a level transition as the Valve's wiki said
So I did everything they say
But, when the level begins, I start in the instance, and, even if I pass trough with the noclip
When I go in the elevator, No transitions are maked
Any ideas ?
do you know where the problem can came from ?
How can I resolve it ?
if you want I can put my copy of the NUT file if you want
Thanks in advance
check out: http://www.youtube.com/watch?v=er5wplwYlHI
Apart from that one, SolarChronus has many other useful hammer tutorials for Portal2 mapping beginners.
Good luck!
Cheers.
NUT buged for arrival_departure instance
&
But i just thought there were not the func
I check it now but if you could see, it would be perfect
It's already in "false"
I just made my transition succesfully
but when i start the map using my custom instance, I just start, whithout any portalgun, direclt in my instance
Any solutions ????????
First level with gun
First level with upgrade gun
First level with potato gun
Last playtest map
If you want to start with a gun, just put the first level with a portal gun in the first level with upgrade gun
Or if you want the other way,
Then go into the arrival and departure elevator ents.
Add a game_ui and a logic auto, then make a output called
Onmapspawn - game_ui - give_portalgun delay 0.3
Onmapspawn - game_ui - give_portalgun 0.5
When i used the classic instance, i had a portal gun
But my problem is I spawn in the arrival_departure instance, NOT in the elevator
How can I resolve it ?
Hzamd wrote:
my prob is not the portal gun
When i used the classic instance, i had a portal gun
But my problem is I spawn in the arrival_departure instance, NOT in the elevator
How can I resolve it ?
Are you having an info_player_start in the instance? Because you should not use one if you use the elevator. Use another instance instead for making the transition