Multiple lines from Wheatley

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beecake
484 Posts
Posted Oct 02, 2011
Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.

Is there an entity that can play multiple lines after each other?

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spongylover123
944 Posts
Posted Oct 02, 2011
Replied 1 hour later

beecake wrote:
Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.

Is there an entity that can play multiple lines after each other?

Yes, it's called logic_choreographed scene and a vcd scripting

http://www.youtube.com/watch?v=njTO3ZENBLU

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spongylover123
944 Posts
Posted Oct 02, 2011
Replied 1 minute later
Whoops double posted, sorry.
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beecake
484 Posts
Posted Oct 02, 2011
Replied 39 minutes later

spongylover123 wrote:
beecake wrote:

Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.

Is there an entity that can play multiple lines after each other?

Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLU

Thank you :smile:

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Spam Nugget
492 Posts
Posted Oct 03, 2011
Replied 16 hours later

spongylover123 wrote:
Whoops double posted, sorry.

Did i miss something or did you just double post to apologise for double posting? :lol: