Authoring Tools Not Working

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RubyCarbuncIe
303 Posts
Posted Oct 05, 2011
Replied 17 minutes later
Well this just sucks, I always get an error that says "sdklauncher.exe has stopped working" Luckily, I now know its nothing that I've done wrong seeing as how everybody is having issues with it, I do hope Valve fixes this issue sometime soon.
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josepezdj
2,386 Posts
Posted Oct 05, 2011
Replied 1 hour later
Same here: portal2 works out fine and authoring tools not...

It seems that it has nothing to do with the DLC itself, it's just circumstantial. Yesterday when I arrived home both portal2 and authoring tools were updating automatically (because I've got this automatic update option checked).

Portal2 was acquiring the DLC, and the SDK seemed to be updating. That damn update is causing the issue. I saw that this update was around 600MB (the DLC was around 1GB)... but I've been searching out there in order to know about its content without success.

Anyone knows?

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doubledispatch
49 Posts
Posted Oct 05, 2011
Replied 2 hours later

Robdon wrote:
Hmmm, I dont get that... did you try starting it like I said? Or is that from starting it through steam?

That happened when using Windows 7's run feature. Trying to run it through Steam gave me an empty box. Well, that was before reinstalling it. Now it gives me nothing.

Valve had better correct their error quickly becuase from the looks of things, they might just be turning into EA...

EDIT: Okay, after verifying my Portal 2 files, it said 2 items had to be reacquired. Now it's gone from no authoring box coming up to the blank one again (the same one I got before reinstalling, which quickly crashes). Either way, it's still not working.

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Omnicoder
299 Posts
Posted Oct 05, 2011
Replied 2 hours later
I made a shortcut to "C:\Program Files (x86)\Steam\steamapps\common\portal 2\bin\hammer.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" -nop4 on my desktop and it launches successfully. 32-bit users will need to remove the (x86) from the path.

Still trying to fix the model browser.

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Robdon
204 Posts
Posted Oct 05, 2011
Replied 54 minutes later

Omnicoder wrote:
I made a shortcut to "C:\Program Files (x86)\Steam\steamapps\common\portal 2\bin\hammer.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" -nop4 on my desktop and it launches successfully. 32-bit users will need to remove the (x86) from the path.

Still trying to fix the model browser.

Nah, thats doesnt help... still the same error as if you use my fix :sad:

It only works if you upgraded, but haven't done the 'Verify Integrity of tool cache' thing.

You're screwed after you've done that :sad:

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Endres
2 Posts
Posted Oct 05, 2011
Replied 15 minutes later

Robdon wrote:
It only works if you upgraded, but haven't done the 'Verify Integrity of tool cache' thing.

No, this really works, because I also used the validation of the tools first. You just have to do the following:

  1. Validate Portal 2 Game Data (if you validated the authoring tools first)
  2. Execute "C:\Program Files (x86)\Steam\steamapps\common\portal 2\bin\hammer.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" -nop4

The only thing is the trouble using the -nop4 switch and also having no SDKLauncher menu, and of course the model viewer...

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doubledispatch
49 Posts
Posted Oct 05, 2011
Replied 2 minutes later

Robdon wrote:
Omnicoder wrote:

I made a shortcut to "C:\Program Files (x86)\Steam\steamapps\common\portal 2\bin\hammer.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" -nop4 on my desktop and it launches successfully. 32-bit users will need to remove the (x86) from the path.

Still trying to fix the model browser.

Nah, thats doesnt help... still the same error as if you use my fix :sad:

It only works if you upgraded, but haven't done the 'Verify Integrity of tool cache' thing.

You're screwed after you've done that :sad:

Oh, great, I could have done with knowing that earlier. :sad:

Guess I'm just going to have to wait for Valve. No-one make any fat jokes mind you, I don't want this fix getting delayed too.

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MutatedTurret
54 Posts
Posted Oct 05, 2011
Replied 20 minutes later
I haven't done any verify thing after the update, and my tools still don't work..
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josepezdj
2,386 Posts
Posted Oct 05, 2011
Replied 10 minutes later
YEAHHH!!! you are right Endres, it worked!

Thanks Omnicoder and Robdon!

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Robdon
204 Posts
Posted Oct 05, 2011
Replied 6 minutes later

Endres wrote:
Robdon wrote:

It only works if you upgraded, but haven't done the 'Verify Integrity of tool cache' thing.

No, this really works, because I also used the validation of the tools first. You just have to do the following:

  1. Validate Portal 2 Game Data (if you validated the authoring tools first)
  2. Execute "C:\Program Files (x86)\Steam\steamapps\common\portal 2\bin\hammer.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" -nop4

The only thing is the trouble using the -nop4 switch and also having no SDKLauncher menu, and of course the model viewer...

Ah ha!

That was it, I had to redo the Portal 2 validate... again..

Then my link works again... I'm guessing the Tools validate thing screws it up again :sad:

Thanks

Rob.

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beecake
484 Posts
Posted Oct 05, 2011
Replied 25 minutes later
Well i tried the things you said and at least my Portal 2 works... I really hope Valve are gonna fix this soon :smile:
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BenVlodgi
633 Posts
Posted Oct 05, 2011
Replied 28 minutes later
Mine doesn't work, I tried all the fixes. I'm patient I'll just keep doing challenge mode on portal 2 until this gets fixed :smile:
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GLaDOSS
2 Posts
Posted Oct 05, 2011
Replied 16 minutes later
They fixed it!
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Moth
225 Posts
Posted Oct 05, 2011
Replied 1 hour later
Hi Rufus,

Thanks for letting us know about the bug. We've just rolled out an update that should fix the issue, so please restart your authoring tools and give it another go.

Joshua Weier
Valve

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Robdon
204 Posts
Posted Oct 05, 2011
Replied 5 minutes later
\O/

It works... great :smile:

/me looks at the option in the launcher 'Portal 2 (Tools Mode)".....

Sure that wasn't there before was it?

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nintendofan345
1 Posts
Posted Oct 05, 2011
Replied 14 minutes later
And now ent_fire, give_portalgun, etc. are now considered cheat commands by the engine. <sarcasm>Wonderful!</sarcasm>
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iWork925
1,080 Posts
Posted Oct 05, 2011
Replied 31 minutes later
These are cheats though...
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Moth
225 Posts
Posted Oct 05, 2011
Replied 12 minutes later
Agreed. They ARE and always have been cheats.

And 'Tools Mode' has always been there. It was always broken, probably still is now. I haven't tested it.

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Random
171 Posts
Posted Oct 05, 2011
Replied 33 minutes later
Thank you Valve! :notworthy:
The added cheats are clearly added protection of the challenge mode and should have always been considered cheats.
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ChickenMobile
2,460 Posts
Posted Oct 05, 2011
Replied 8 minutes later
I noticed they got rid of the kill command to. I used it a lot as a joke and to spawn again when being disassembled. Boo!