Weapon_paintgun and other stuff added to Hammer

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MasterLagger
1,695 Posts
Posted Oct 07, 2011
The update for the Authoring tools has added a few more things to it; and weapon_paintgun is one of them. I haven't tested with it yet, but will post the results.
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soptipp1
60 Posts
Posted Oct 07, 2011
Replied 26 minutes later
I think they had plans of making a paint gun while developing Portal 2 but abandoned it because two guns would be too much. Not sure why they would bring it back. Might just be some non-functional leftover entity.
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MasterLagger
1,695 Posts
Posted Oct 07, 2011
Replied 58 minutes later
Paintgun doesn't appear in the map, so I guess it's non-functional. Dang it.
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gompasta
109 Posts
Posted Oct 07, 2011
Replied 25 minutes later
There is also a new "Sticky" gel, that got named in the SDK too. Im not too sure if that will work, but worth looking.
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MasterLagger
1,695 Posts
Posted Oct 07, 2011
Replied 1 hour later
hopefully they added SOMETHING new that works.
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Skotty
671 Posts
Posted Oct 07, 2011
Replied 5 hours later
Sticky gel is old. They just didn't remove it fully from the game/SDK but it's non functional.
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MasterLagger
1,695 Posts
Posted Oct 07, 2011
Replied 1 hour later
Item_nugget is something new, at least i think so.
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ChickenMobile
2,460 Posts
Posted Oct 07, 2011
Replied 1 hour later

MasterLagger wrote:
Item_nugget is something new, at least i think so.

I've seen a script for that previously. Wouldn't have a clue where they used/will use it though.

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MasterLagger
1,695 Posts
Posted Oct 07, 2011
Replied 5 minutes later

chickenmobile wrote:
MasterLagger wrote:

Item_nugget is something new, at least i think so.

I've seen a script for that previously. Wouldn't have a clue where they used/will use it though.

Yeah, I took a look at it also. Looks like you score points for picking it up. Still haven't tested it yet, but if it works, this could be used for a new competition in Co-op. Also, I think that there would be something to add to maps for Challenge Mode to work.

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spongylover123
944 Posts
Posted Oct 08, 2011
Replied 5 hours later

You can have a prop_scaled_cube in hammer by editing the fgd script. They also have a prop_scalable

Nvm: Sixense has their own fgd

Also this guy made a paint gun without mods or scripts, just hotkeys

http://www.youtube.com/watch?v=AlXlLQ2n_ko

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MasterLagger
1,695 Posts
Posted Oct 08, 2011
Replied 8 hours later
Interesting video.
If anyone finds anything else new in Hammer that is not covered in the Developer's Wiki, post it here.
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mrkenneth
1 Posts
Posted Apr 29, 2012
Replied 6 months later
so interesting without installing you can easily operate, its amazing. :thumbup:


"A weapons like boker knives are an important factor as self defense, but not the decisive one"

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Lpfreaky90
2,842 Posts
Posted Apr 29, 2012
Replied 1 hour later
Doesn't motanum's gel levels use the paintgun?
@Spongy; yea, got all gels bound too, that technique has been known for months :wink:

Finally there's also the reflecto gel; but it horrible as a test element and valve wasn't really happy when they found out we knew :razz: since they intended it to be removed because it wasn't a good idea.

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MrLate
159 Posts
Posted Apr 29, 2012
Replied 1 hour later
Old thread is old...
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p0rtalplayer
1,366 Posts
Posted Apr 29, 2012
Replied 5 hours later

lpfreaky90 wrote:
Doesn't motanum's gel levels use the paintgun?
@Spongy; yea, got all gels bound too, that technique has been known for months :wink:

Finally there's also the reflecto gel; but it horrible as a test element and valve wasn't really happy when they found out we knew :razz: since they intended it to be removed because it wasn't a good idea.

Mot's levels use a hacked-together paintgun that involves a func_tank that follows the player and a paint sprayer entity.

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MasterLagger
1,695 Posts
Posted Apr 29, 2012
Replied 2 hours later
Wow, looks like this thread is back from the dead. I thought I would bring it back after the new DLC came out since new instances were going to be added, but someone beat me to it (bring the thread back I mean).