Stupid Hammer Mistakes?

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Spam Nugget
492 Posts
Posted Oct 09, 2011
Spent a couple of hours trying to figure out a problem on hammer, only to find out it was a stupid mistake on my part, and it got me thinking: who else has made completely stupid mistakes? share them here! heres mine:
was trying to make some panels animate when i hit a trigger, but it wouldnt work. tried everyhting-renaming things, changing the animation i wanted, copying the outputs to a button, everyhting i could think of. then i realised i had been putting the animation names in the 'via this input' field, rather than making that 'set animation' and putting the animation in the 'paramater override' field.
So come on, can anyone top that?
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MasterLagger
1,695 Posts
Posted Oct 09, 2011
Replied 9 minutes later
Forgetting to add a arrival_departure_transition to a map.
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iWork925
1,080 Posts
Posted Oct 09, 2011
Replied 3 minutes later
Wondering why fog disappearins why looking into the sky, later realising had the sky set to black_no_fog
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ChickenMobile
2,460 Posts
Posted Oct 09, 2011
Replied 3 hours later
Wondering why the map said it had a leak when I had a brush entity shoved out in the middle of the void (couldnt see it because it was covered in nodraw and I toggled nodraw visibility).
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iWork925
1,080 Posts
Posted Oct 09, 2011
Replied 2 minutes later
Accidently hitting H when I had a bunch of stuff selected. Had no idea what happened...
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ChickenMobile
2,460 Posts
Posted Oct 09, 2011
Replied 4 minutes later
Putting an instance inside itself while I didn't save a project.
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iWork925
1,080 Posts
Posted Oct 09, 2011
Replied 6 minutes later

chickenmobile wrote:
Putting an instance inside itself while I didn't save a project.

Instance-ception?

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reepblue
894 Posts
Posted Oct 10, 2011
Replied 10 hours later
After hours frustration, I realize a trigger is not working because the flags are incorrect, or the filter is wrong.

Also, not saving before you open the texture browser. That can suck too...

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MasterLagger
1,695 Posts
Posted Oct 10, 2011
Replied 1 hour later
Forgetting to save often and then Hammer crashes.
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Marise
249 Posts
Posted Oct 10, 2011
Replied 4 hours later
I had a func_brush that was initially disabled, set to be enabled when a named cube touched a filter. I could not figure out why it wasn't working, and tried all kinds of adjustments in an attempt to fix it.

Eventually I realized I had told it to Disable the brush, rather than Enable.

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MasterLagger
1,695 Posts
Posted Oct 10, 2011
Replied 13 minutes later
Forgetting to disable a trigger that opens and shuts doors.
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Vordwann
767 Posts
Posted Oct 10, 2011
Replied 1 hour later
Setting a func_brush that has it's solidity toggled to always solid...

Forgetting about texture lock and rotating all the textures individually after rotating a giant group of brushes...

In my first map I didn't know about face edit... I didn't have any nodraw textures (brushes were textured uniformly) and had crazily bad brushwork that made me not be able to compile...

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Mek
459 Posts
Posted Oct 19, 2011
Replied 8 days later
Having a leak in the map not knowing that rotation center of func_door was in the void
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Robdon
204 Posts
Posted Oct 19, 2011
Replied 54 minutes later
Spending a whole day, adjusting and fiddling with lights, just after the Portal 2 update, thinking they screwed up lighting in HDR, when actually it was because you placed a 2nd light_env in your map.... doh!
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HMW
806 Posts
Posted Oct 19, 2011
Replied 2 hours later
I've had multiple cases of accidentally duplicating entities (in the same location) without noticing it.
This is especially fun with triggers, relays, env_entity_makers and such.

And in earlier versions of Hammer it was possible to delete all of the brushes in a brush entity (in "solids" select mode), leaving behind a brush entity with nothing in it, which is completely undetectable in Hammer and causes mysterious and random crashes in-game.
It literally took WEEKS to figure that one out.