xitooner wrote:
If you want to stop it, just take away the vertical portal walls in that part of the puzzle; make them use the floor or ceiling only. That will take out 95% of people right there
The problem with that approach is that it also eliminates 40% of the types of puzzles and flings you can set up, since in most places where you allow two portalable walls, tunneling will break/skip the puzzle.
