prop_physics won't pick up [SOLVED]
Please see this related thread:
mapping-help/make-a-prop-dynamic-so-i-can-pick-it-t4630.html
A prop physics overide is an entity that uses a model not designed to picking up, but may look like it should (a.k.a boxed turret)
MasterLagger wrote:
People, it is a prop_physics, I wouldn't call it a prop_physic if it wasn't.
Not all models are designed to act as physics objects. > spongylover123 wrote:
Go to you model viewer in hammer and find the boxed turret , then go into it's info tab and see if physics is checked. If it's not then you must use a prop_physics_override
So do that. If the box next to the word physics is not checked in the model's info tab, you must use a prop_physics_override.
Also in that info tab, check the object's mass. Objects with a mass above 85 KG cannot be picked up by the player. If that mass value is above 85 for the model you're using, there is a mass scale multiplier keyvalue for both prop_physics and prop_physics_override.