prop_physics won't pick up [SOLVED]

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MasterLagger
1,695 Posts
Posted Oct 15, 2011
I made Boxed Turret prop_physics entities, but they won't allow me to pick them up. I made a chair and can pick it up, but not the boxed turret. Any ideas?
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spongylover123
944 Posts
Posted Oct 15, 2011
Replied 12 minutes later
Go to you model viewer in hammer and find the boxed turret , then go into it's info tab and see if physics is checked. If it's not then you must use a prop_physics_override
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Moth
225 Posts
Posted Oct 15, 2011
Replied 2 hours later

Please see this related thread:

mapping-help/make-a-prop-dynamic-so-i-can-pick-it-t4630.html

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MasterLagger
1,695 Posts
Posted Oct 15, 2011
Replied 3 minutes later
People, it is a prop_physics, I wouldn't call it a prop_physic if it wasn't.
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spongylover123
944 Posts
Posted Oct 15, 2011
Replied 3 hours later
A prop physics is an enity that uses a model that is designed for picking up,
A prop physics overide is an entity that uses a model not designed to picking up, but may look like it should (a.k.a boxed turret)
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Spam Nugget
492 Posts
Posted Oct 15, 2011
Replied 16 minutes later
Check the mass of the object in the info tab of the model browser. if its too heavy, you wont be able to pick it up. i think the limit is around 70-80 ish.
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Brainstatic
219 Posts
Posted Oct 15, 2011
Replied 1 hour later

MasterLagger wrote:
People, it is a prop_physics, I wouldn't call it a prop_physic if it wasn't.

Not all models are designed to act as physics objects. > spongylover123 wrote:

Go to you model viewer in hammer and find the boxed turret , then go into it's info tab and see if physics is checked. If it's not then you must use a prop_physics_override

So do that. If the box next to the word physics is not checked in the model's info tab, you must use a prop_physics_override.

Also in that info tab, check the object's mass. Objects with a mass above 85 KG cannot be picked up by the player. If that mass value is above 85 for the model you're using, there is a mass scale multiplier keyvalue for both prop_physics and prop_physics_override.

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MasterLagger
1,695 Posts
Posted Oct 15, 2011
Replied 55 minutes later
Changed the mass and it works.