Painting map in hammer

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sofaking42
12 Posts
Posted Oct 16, 2011
I tried googling and searching everywhere, i'm sure it's a simple question. How do I paint surfaces in hammer with various gels? For example, a platform that already has speed gel on it.

Thanks in advanced

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iWork925
1,080 Posts
Posted Oct 16, 2011
Replied 29 minutes later
just make an paint sprayer like you normally would, make a logic_auto:

OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50

easy

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Vordwann
767 Posts
Posted Oct 16, 2011
Replied 7 minutes later
Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.
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sofaking42
12 Posts
Posted Oct 16, 2011
Replied 12 minutes later

iWork925 wrote:
just make an paint sprayer like you normally would, make a logic_auto:

OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50

easy

Yeah I figured this was the only was to do it. Thanks for the reply

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sofaking42
12 Posts
Posted Oct 16, 2011
Replied 1 minutes later

Vordwann wrote:
Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.

Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.

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spongylover123
944 Posts
Posted Oct 16, 2011
Replied 1 hour later

sofaking42 wrote:
Vordwann wrote:

Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.

Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.

Though they make a lot of mistakes

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dinnesch
105 Posts
Posted Oct 17, 2011
Replied 4 hours later
Placing some prop_paint_bomb entities above the surfaces(not ON them, they need to fall a little to explode) doesn't require a paint dropper.
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Vordwann
767 Posts
Posted Oct 17, 2011
Replied 2 hours later
Sprayers with a logic_auto are better dinnesch, because of the fact that you can easily get the walls and even the ceiling, as well as set the spread radius for wider coverage.
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HMW
806 Posts
Posted Oct 17, 2011
Replied 9 hours later
The Paint_sphere entity may also be useful for this.
When triggered, it paints every surface within its radius with the indicated paint type.
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Vordwann
767 Posts
Posted Oct 17, 2011
Replied 7 minutes later
Paint sphere is "out"! The sprayers are the new thing 'round here! (and they're more controlled)

(Also, if you want them to cause almost no use of your memory while you're playing then set them to silent)