Painting map in hammer
Thanks in advanced
OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50
easy
iWork925 wrote:
just make an paint sprayer like you normally would, make a logic_auto:OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50easy
Yeah I figured this was the only was to do it. Thanks for the reply
Vordwann wrote:
Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.
Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.
sofaking42 wrote:
Vordwann wrote:Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.
Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.
Though they make a lot of mistakes
When triggered, it paints every surface within its radius with the indicated paint type.
(Also, if you want them to cause almost no use of your memory while you're playing then set them to silent)