Indicator lights start on?
Posted Oct 18, 2011
As the title says when i compile and play the map the indicator lights start as orange. When i then turn them on they stay orange and turn to blue as i said they should.
But why are they starting as if the button is "ON"?
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Posted Oct 18, 2011
Replied
1 hour
later
Are you using the "Off" texture for the lights? And are you switching to the right one? (1 is the ON state, and 0 is the OFF state)
Posted Oct 18, 2011
Replied
15 minutes
later
I am yes i've checked everything just to be sure.
1 OnButtonPressed
0 OnButtonReset
Texture: indicator_lights_floor
Name: Light1
Env_texturetoggle:
Target Brush(es): Light1
EDIT: There is also a indicator which is set to timer. Does that make any difference?
Posted Oct 18, 2011
Replied
24 minutes
later
Make sure that you havent set the indicator lights on the indicator panel.
Posted Oct 18, 2011
Replied
46 minutes
later
The indicator lights are on the wall. The indicator panel is (in this case) the timer?
BIG EDIT: So actually i found out that they started on was actually a good thing... but now i fixed it so they start blue... how do i make them start orange?
Posted Oct 19, 2011
Replied
13 hours
later
snicker Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.
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Posted Oct 19, 2011
Replied
58 minutes
later
Pete wrote:
snicker Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.
Thank you 