Indicator lights start on?

Avatar
beecake
484 Posts
Posted Oct 18, 2011
As the title says when i compile and play the map the indicator lights start as orange. When i then turn them on they stay orange and turn to blue as i said they should.

But why are they starting as if the button is "ON"?

Advertisement
Registered users don’t see ads! Register now!
Avatar
gompasta
109 Posts
Posted Oct 18, 2011
Replied 1 hour later
Are you using the "Off" texture for the lights? And are you switching to the right one? (1 is the ON state, and 0 is the OFF state)
Avatar
beecake
484 Posts
Posted Oct 18, 2011
Replied 15 minutes later
I am yes i've checked everything just to be sure.

1 OnButtonPressed
0 OnButtonReset

Texture: indicator_lights_floor
Name: Light1

Env_texturetoggle:
Target Brush(es): Light1

EDIT: There is also a indicator which is set to timer. Does that make any difference?

Avatar
iWork925
1,080 Posts
Posted Oct 18, 2011
Replied 24 minutes later
Make sure that you havent set the indicator lights on the indicator panel.
Avatar
beecake
484 Posts
Posted Oct 18, 2011
Replied 46 minutes later

The indicator lights are on the wall. The indicator panel is (in this case) the timer?

BIG EDIT: So actually i found out that they started on was actually a good thing... but now i fixed it so they start blue... how do i make them start orange?

Avatar
Pete
52 Posts
Posted Oct 19, 2011
Replied 13 hours later
snicker Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.
Advertisement
Registered users don’t see ads! Register now!
Avatar
beecake
484 Posts
Posted Oct 19, 2011
Replied 58 minutes later

Pete wrote:
snicker Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.

Thank you :smile: