New Tools?

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Vordwann
767 Posts
Posted Oct 18, 2011
I hope the new Tools mentioned in "Portal 2: The Final Hours" won't completely push this site out of the way. It will most likely create a flood of low quality maps on to their supposed map browsing area, and if we were to post any quality map there, it would be drowned out and wouldn't even be noticed. Plus, this seems like it will just end up being like the fake "in-game map maker" that has no optimization, no complicated I/O, or anything. Does anyone else have anything to say?
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MasterLagger
1,695 Posts
Posted Oct 18, 2011
Replied 14 minutes later
I think there was already a topic about this. Oh well, it was dead anyway. I'd like to see what the new tools look like.
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Vordwann
767 Posts
Posted Oct 18, 2011
Replied 2 hours later
A. I started the other topic and it wasn't about this.

B. They'll probably be grossly oversimplified and lend themselves to nothing the source engine is good for. Honestly, if the Source Engine isn't optimization, I don't know what it is.

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MasterLagger
1,695 Posts
Posted Oct 18, 2011
Replied 12 minutes later
Well, I'd want to at least see what the tools look like to compare them to Hammer.
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iWork925
1,080 Posts
Posted Oct 18, 2011
Replied 15 minutes later
I dont see anything 'wrong' with hammer. Its only really as complicated as Photoshop, once you get to know it, its really easy to use.
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Lpfreaky90
2,842 Posts
Posted Oct 18, 2011
Replied 9 minutes later
I totally agree with you iWork, however it looks very complicated when you first start it, which scares people.

Like with photoshop, there are a hell of a lot people sticking to programs like MS-paint, just because photoshop looks so hard. Though you can create a better image with photoshop.

I HOPE a very easy map making thing (say something like the MS-Paint for portal 2) will let more people enjoy making maps and trigger SOME people to start using hammer, to create the effects they cannot get in the easy/new map maker thing.

So I think the tool won't be interesting for any of the people on these forums right now, since it's just easier and faster to create more complicated maps with hammer. But for beginners it can be an introduction to portal 2 mapping, which can be interesting.

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Vordwann
767 Posts
Posted Oct 18, 2011
Replied 18 minutes later
But my questions are these:

A. Will we be able to put maps from Hammer that we make into their "Map Directory"

and

B. Will the TWP "high quality" maps be able to be somehow rated and over time be viewed more than other maps?

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Brainstatic
219 Posts
Posted Oct 18, 2011
Replied 2 hours later
Here's the Kotaku article, along with a picture of what it may look like. Of course, Hammer is much more versatile, but it could help the noobs get their basic map ideas out there.
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iWork925
1,080 Posts
Posted Oct 18, 2011
Replied 8 minutes later

Valve wrote:
"Now maps will appear on an easy to use menu, dramatically expanding the potential audience for fan-created content?and hopefully making it available on the consoles as well."

Thank you, SO very much. It really needs this. Also a test chamber 'entity' would be good.

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spongylover123
944 Posts
Posted Oct 19, 2011
Replied 1 hour later
It looks like a kid version of hammer, though I like the cartoon style they made it like.
P.S They are planning to host maps, maybe another dlc or update soon?
If those people made a low quality map, they might upload it to thinkwithportals.com
A quick upload to the website button in the menu, maybe?
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dinnesch
105 Posts
Posted Oct 19, 2011
Replied 53 minutes later
I think they're mainly solving problems with bugs and other programs in the Source SDK. I agree that Hammer is a fine tool, but people who use the mod support(which has been scrapped from Source games since L4D) appear to have quite some trouble.
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CaretCaret
290 Posts
Posted Oct 19, 2011
Replied 6 hours later

iWork925 wrote:
Valve wrote:

"Now maps will appear on an easy to use menu, dramatically expanding the potential audience for fan-created content?and hopefully making it available on the consoles as well."

Thank you, SO very much. It really needs this. Also a test chamber 'entity' would be good.

A test chamber 'entity'? What do you mean?

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gallardo
85 Posts
Posted Oct 21, 2011
Replied 1 day later
Have you ever heard about Little Big Planet? If done correctly, the new editor could be very effective and I bet we'll be able to import those maps in Hammer to further refine them.

You surely remember similar attempts, like that failure named Pariah (editor), but with test chamber all is much simpler.

I'd come as far as to say that we might all move to use it to craft a rough version of a map to fast iterate and only return to hammer for details.

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ChickenMobile
2,460 Posts
Posted Oct 21, 2011
Replied 2 hours later

gallardo wrote:
I'd come as far as to say that we might all move to use it to craft a rough version of a map to fast iterate and only return to hammer for details.

It would be good to craft chambers up roughly and then professionally do it in Hammer.
Bam