New Tools?
B. They'll probably be grossly oversimplified and lend themselves to nothing the source engine is good for. Honestly, if the Source Engine isn't optimization, I don't know what it is.
Like with photoshop, there are a hell of a lot people sticking to programs like MS-paint, just because photoshop looks so hard. Though you can create a better image with photoshop.
I HOPE a very easy map making thing (say something like the MS-Paint for portal 2) will let more people enjoy making maps and trigger SOME people to start using hammer, to create the effects they cannot get in the easy/new map maker thing.
So I think the tool won't be interesting for any of the people on these forums right now, since it's just easier and faster to create more complicated maps with hammer. But for beginners it can be an introduction to portal 2 mapping, which can be interesting.
A. Will we be able to put maps from Hammer that we make into their "Map Directory"
and
B. Will the TWP "high quality" maps be able to be somehow rated and over time be viewed more than other maps?
Valve wrote:
"Now maps will appear on an easy to use menu, dramatically expanding the potential audience for fan-created content?and hopefully making it available on the consoles as well."
Thank you, SO very much. It really needs this. Also a test chamber 'entity' would be good.
P.S They are planning to host maps, maybe another dlc or update soon?
If those people made a low quality map, they might upload it to thinkwithportals.com
A quick upload to the website button in the menu, maybe?
iWork925 wrote:
Valve wrote:"Now maps will appear on an easy to use menu, dramatically expanding the potential audience for fan-created content?and hopefully making it available on the consoles as well."
Thank you, SO very much. It really needs this. Also a test chamber 'entity' would be good.
A test chamber 'entity'? What do you mean?
You surely remember similar attempts, like that failure named Pariah (editor), but with test chamber all is much simpler.
I'd come as far as to say that we might all move to use it to craft a rough version of a map to fast iterate and only return to hammer for details.
gallardo wrote:
I'd come as far as to say that we might all move to use it to craft a rough version of a map to fast iterate and only return to hammer for details.
It would be good to craft chambers up roughly and then professionally do it in Hammer.
Bam