Halloween Map Elevator
EDIT: Its a vertical elevator
This is for my halloween map... its gonna be spooky... if i just could do this elevator...
Just copy everthing from the instances.
P.S Only the destroyed maps use custom elevators not underground or clean ones
P.P.S if you use custom glados lines it'll be cool. "welcome to the aperture... Booooo or scream, I'm sorry, i didn't know why that happened."
And turret lines "trick or treat" "boooooo" " oooooooo, I'm a ghost" "blllaaaarrrrg"
P.P.P.S it'll also cool if you made custom models, pumpkins, ghost, a turret skinned like a ghost, cobwebs, blood.
spongylover123 wrote:
Make your own elevator, that's kind of hard, like alve hard, making that part is like making the part where you have to replace glados with wheatley
Just copy everthing from the instances.P.S Only the destroyed maps use custom elevators not underground or clean ones
P.P.S if you use custom glados lines it'll be cool. "welcome to the aperture... Booooo or scream, I'm sorry, i didn't know why that happened."
And turret lines "trick or treat" "boooooo" " oooooooo, I'm a ghost" "blllaaaarrrrg"
P.P.P.S it'll also cool if you made custom models, pumpkins, ghost, a turret skinned like a ghost, cobwebs, blood.
You've got some very cool ideas! Im just not that pro... I've just edited the instance and is now going to try it.. i can think i can do that part... but making my own models i need a tutorial first 
Edit: The elevator thing nearly worked!
Which "trigger" do i need to make a track_train change speed?
SetMaxSpeed?
SetSpeed?
SetSpeedReal?
Anyway, it those 3, you said.
Though the default speed is 300, I recommend you use 200
spongylover123 wrote:
Change speed? Doesn't that depend on the logic and a script (sp_elevator_motifs)?
Anyway, it those 3, you said.
Though the default speed is 300, I recommend you use 200
No the elevator speed is 1000 and i want it to suddenly change to about 2000 or 2500...

spongylover123 wrote:
Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.
Yes. But how do i change the speed doing the ride?
The tutorial can be used for elevators too.
The options in the func_tanktrain only set the initial speed. The best way to change speed is using the path_tracks themselves. Its something like, on pass, SetSpeed, 500.
However, I don't think changing speed midway on an VALvE elevator is very easy. Of course, you could always add more paths to the track if you where careful enough.
beecake wrote:
spongylover123 wrote:Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.
Yes. But how do i change the speed doing the ride?
The speed depends on the outputs or path_tracks
On path tracks use 200-500, but I still recommend you use elevator motifs (if it works)
spongylover123 wrote:
beecake wrote:spongylover123 wrote:
Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.
Yes. But how do i change the speed doing the ride?
The speed depends on the outputs or path_tracks
On path tracks use 200-500, but I still recommend you use elevator motifs (if it works)
Im not pretty sure about what a elevator motif is...
I do use the paths as triggers.
OnPass, elevator1, SetSpeed, 2500
beecake wrote:
spongylover123 wrote:beecake wrote:
Yes. But how do i change the speed doing the ride?
The speed depends on the outputs or path_tracks
On path tracks use 200-500, but I still recommend you use elevator motifs (if it works)
Im not pretty sure about what a elevator motif is...
I do use the paths as triggers.
OnPass, elevator1, SetSpeed, 2500
An elevator motif is a script that valve made to manage the speed of each elevator in each map, more simple than setting the speed in the tracks.
I hope it will work out fine.
And i hope my Halloween map will turn out spooky