Halloween Map Elevator

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beecake
484 Posts
Posted Oct 21, 2011
Can someone help me? I want to make an elevator out of brushes. I tried doing it with a func_tracktrain but the brushes turned sideways... i want the elevator to go both up and down on specified triggers. And i want to be able to change the speed doing the ride... what do i do?

EDIT: Its a vertical elevator

This is for my halloween map... its gonna be spooky... if i just could do this elevator...

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spongylover123
944 Posts
Posted Oct 21, 2011
Replied 2 hours later
Make your own elevator, that's kind of hard, like valve hard, making that part is like making the part where you have to replace glados with wheatley
Just copy everthing from the instances.

P.S Only the destroyed maps use custom elevators not underground or clean ones
P.P.S if you use custom glados lines it'll be cool. "welcome to the aperture... Booooo or scream, I'm sorry, i didn't know why that happened."
And turret lines "trick or treat" "boooooo" " oooooooo, I'm a ghost" "blllaaaarrrrg"
P.P.P.S it'll also cool if you made custom models, pumpkins, ghost, a turret skinned like a ghost, cobwebs, blood.

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beecake
484 Posts
Posted Oct 21, 2011
Replied 13 minutes later

spongylover123 wrote:
Make your own elevator, that's kind of hard, like alve hard, making that part is like making the part where you have to replace glados with wheatley
Just copy everthing from the instances.

P.S Only the destroyed maps use custom elevators not underground or clean ones
P.P.S if you use custom glados lines it'll be cool. "welcome to the aperture... Booooo or scream, I'm sorry, i didn't know why that happened."
And turret lines "trick or treat" "boooooo" " oooooooo, I'm a ghost" "blllaaaarrrrg"
P.P.P.S it'll also cool if you made custom models, pumpkins, ghost, a turret skinned like a ghost, cobwebs, blood.

You've got some very cool ideas! Im just not that pro... I've just edited the instance and is now going to try it.. i can think i can do that part... but making my own models i need a tutorial first :wink:

Edit: The elevator thing nearly worked!

Which "trigger" do i need to make a track_train change speed?

SetMaxSpeed?
SetSpeed?
SetSpeedReal?

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spongylover123
944 Posts
Posted Oct 21, 2011
Replied 9 minutes later
Change speed? Doesn't that depend on the logic and a script (sp_elevator_motifs)?
Anyway, it those 3, you said.
Though the default speed is 300, I recommend you use 200
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beecake
484 Posts
Posted Oct 21, 2011
Replied 10 minutes later

spongylover123 wrote:
Change speed? Doesn't that depend on the logic and a script (sp_elevator_motifs)?
Anyway, it those 3, you said.
Though the default speed is 300, I recommend you use 200

No the elevator speed is 1000 and i want it to suddenly change to about 2000 or 2500...
img

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spongylover123
944 Posts
Posted Oct 21, 2011
Replied 2 minutes later
Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.
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beecake
484 Posts
Posted Oct 21, 2011
Replied 4 minutes later

spongylover123 wrote:
Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.

Yes. But how do i change the speed doing the ride?

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Another Bad Pun
516 Posts
Posted Oct 21, 2011
Replied 6 minutes later
No, the reason your elevator didn't work originaly is because you didn't have Fixed Orientation flagged. Go to the flags on your func_tanktrain,and then check the box that says 'Fixed Orientation.' If you need more information on how to make a moving elevator or lift, try using this tutorial.

The tutorial can be used for elevators too.
The options in the func_tanktrain only set the initial speed. The best way to change speed is using the path_tracks themselves. Its something like, on pass, SetSpeed, 500.

However, I don't think changing speed midway on an VALvE elevator is very easy. Of course, you could always add more paths to the track if you where careful enough.

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spongylover123
944 Posts
Posted Oct 21, 2011
Replied 6 minutes later

beecake wrote:
spongylover123 wrote:

Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.

Yes. But how do i change the speed doing the ride?

The speed depends on the outputs or path_tracks

On path tracks use 200-500, but I still recommend you use elevator motifs (if it works)

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beecake
484 Posts
Posted Oct 21, 2011
Replied 11 minutes later

spongylover123 wrote:
beecake wrote:

spongylover123 wrote:

Oh, those are like the portal elevators, with dialogue, use 2000, without, use 1500.

Yes. But how do i change the speed doing the ride?

The speed depends on the outputs or path_tracks

On path tracks use 200-500, but I still recommend you use elevator motifs (if it works)

Im not pretty sure about what a elevator motif is...

I do use the paths as triggers.

OnPass, elevator1, SetSpeed, 2500

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spongylover123
944 Posts
Posted Oct 21, 2011
Replied 1 hour later

beecake wrote:
spongylover123 wrote:

beecake wrote:

Yes. But how do i change the speed doing the ride?

The speed depends on the outputs or path_tracks

On path tracks use 200-500, but I still recommend you use elevator motifs (if it works)

Im not pretty sure about what a elevator motif is...

I do use the paths as triggers.

OnPass, elevator1, SetSpeed, 2500

An elevator motif is a script that valve made to manage the speed of each elevator in each map, more simple than setting the speed in the tracks.

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beecake
484 Posts
Posted Oct 21, 2011
Replied 8 minutes later
Hmm... Actually i jut got another idea. It will make the elevator scene a little less complicated :wink: I hope it will work out fine.

And i hope my Halloween map will turn out spooky