Non-motion Motion Blur
Is there a way I can force the game to blur the players vision, even if they aren't moving? I bet there is, the main question is do any of you know how to?
I'd like the blur around the edges, just like the motion blur, rather than a full-on out of focus type blur.
Thanks,
Youme
msleeper wrote:
Yeah, use a screen overlay (I think it's called). I know that alexroyce did something similar to make cs_noir appear to be in black and white.
Ok, didn't even know they existed.
Fist in air To the Developer Wiki!
msleeper is talking about env_screenoverlay, which is made to display a material over the player's screen, probably blended, I haven't used it much before.
Also, turning a screen black and white can be done via colorcorrection.
Hurricaaane wrote:
For some reason, env_screeneffect doesn't seem to work in Portal (but in Episode 1 or 2, it must be working on, haven't tested it, but...). It should be the effect you're looking for.
Thanks, After looking at the env_screenoverlay it doesn't look like it will work well, especially as there is no 'blur' overlay
Hurricaaane wrote:
Also, turning a screen black and white can be done via colorcorrection.
True, however, you can't guarentee that every player has colour correction enabled, but with an overlay you can guarentee that everyone will see it in black and white.
Leck wrote:
waits for someone to make a black and white portal map
That's a good idea actually.
msleeper wrote:
That's a good idea actually.
Well you had to steal all of your color from somewhere after all...
msleeper wrote:
That's a good idea actually.
GlaDOS: "Put the blue box onto the red button."
Chell: "Umm...."
hehe
Shmitz wrote:
Well you had to steal all of your color from somewhere after all...
Let's make a Wizball Portal map.
Korjagun wrote:
Let's make a Wizball Portal map.

Leck wrote:
GlaDOS: "Put the blue box onto the red button."
Chell: "Umm...."hehe
I chuckl'd
I wan't to know how to blur the screen!