Non-motion Motion Blur

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youme
937 Posts
Posted Nov 20, 2007
I'm loving the new motion blur effects in the orange box and for one of my TS#13 maps I need to blur the player's vision temporarily.
Is there a way I can force the game to blur the players vision, even if they aren't moving? I bet there is, the main question is do any of you know how to?
I'd like the blur around the edges, just like the motion blur, rather than a full-on out of focus type blur.

Thanks,
Youme

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msleeper
4,095 Posts
Member
Posted Nov 20, 2007
Replied 4 minutes later
Yeah, use a screen overlay (I think it's called). I know that alexroyce did something similar to make cs_noir appear to be in black and white.
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youme
937 Posts
Posted Nov 20, 2007
Replied 1 minutes later

msleeper wrote:
Yeah, use a screen overlay (I think it's called). I know that alexroyce did something similar to make cs_noir appear to be in black and white.

Ok, didn't even know they existed.
Fist in air To the Developer Wiki!

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youme
937 Posts
Posted Nov 20, 2007
Replied 12 minutes later
Now all i need to know is the name of the overlay.
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Hurricaaane
189 Posts
Posted Nov 20, 2007
Replied 1 hour later
For some reason, env_screeneffect doesn't seem to work in Portal (but in Episode 1 or 2, it must be working on, haven't tested it, but...). It should be the effect you're looking for.

msleeper is talking about env_screenoverlay, which is made to display a material over the player's screen, probably blended, I haven't used it much before.

Also, turning a screen black and white can be done via colorcorrection.

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youme
937 Posts
Posted Nov 20, 2007
Replied 12 minutes later

Hurricaaane wrote:
For some reason, env_screeneffect doesn't seem to work in Portal (but in Episode 1 or 2, it must be working on, haven't tested it, but...). It should be the effect you're looking for.

Thanks, After looking at the env_screenoverlay it doesn't look like it will work well, especially as there is no 'blur' overlay

Hurricaaane wrote:
Also, turning a screen black and white can be done via colorcorrection.

True, however, you can't guarentee that every player has colour correction enabled, but with an overlay you can guarentee that everyone will see it in black and white.

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msleeper
4,095 Posts
Member
Posted Nov 20, 2007
Replied 45 minutes later
Also cs_noir came out before color correction was apart of the engine.
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Leck
71 Posts
Posted Nov 20, 2007
Replied 5 hours later
waits for someone to make a black and white portal map
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Hober
1,180 Posts
Posted Nov 20, 2007
Replied 13 minutes later
Initially I was going to make a snarky comment about not being able to tell portals apart, but the result is, from color decomposition, a white and a black portal.
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msleeper
4,095 Posts
Member
Posted Nov 20, 2007
Replied 53 minutes later

Leck wrote:
waits for someone to make a black and white portal map

That's a good idea actually.

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Shmitz
167 Posts
Posted Nov 20, 2007
Replied 3 minutes later

msleeper wrote:
That's a good idea actually.

Well you had to steal all of your color from somewhere after all...

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Leck
71 Posts
Posted Nov 20, 2007
Replied 30 minutes later

msleeper wrote:
That's a good idea actually.

GlaDOS: "Put the blue box onto the red button."
Chell: "Umm...."

hehe

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Korjagun
122 Posts
Posted Nov 21, 2007
Replied 5 hours later

Shmitz wrote:
Well you had to steal all of your color from somewhere after all...

Let's make a Wizball Portal map.

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Player1
212 Posts
Posted Nov 21, 2007
Replied 3 hours later

Korjagun wrote:
Let's make a Wizball Portal map.

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Hurricaaane
189 Posts
Posted Nov 21, 2007
Replied 9 minutes later
I think it's possible to recolor the world using the Select HSV tool via the colorcorrectionui.
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Duffers
474 Posts
Posted Nov 21, 2007
Replied 59 minutes later

Leck wrote:
GlaDOS: "Put the blue box onto the red button."
Chell: "Umm...."

hehe

I chuckl'd

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youme
937 Posts
Posted Nov 21, 2007
Replied 2 hours later
Ok so i think we've established that a black and white portal map would be cool and that it can be done, but that's kinda off topic...

I wan't to know how to blur the screen!

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msleeper
4,095 Posts
Member
Posted Nov 21, 2007
Replied 3 hours later
You would do the same sort of thing, find the shader that the blur effect is used and make a fish-eye like material to be overlayed on the screen.