Fade a brush

Portal 2
Posted Oct 27, 2011
Is there any way to fade a brush entity out? I've got a model set up to fade, but I can't figure out how to fade a brush entity. I might just have to make a model with Propper.

EDIT: Just realised how vague that post was. I meant 'fadedist'

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Posted Oct 27, 2011
Replied 6 hours later
Don't worry, I just plopped it all into Propper and used the 'fadeandkill' input instead.

/thread

Posted Oct 27, 2011
Replied 1 hour later
You can also turn the brushes into a func_LOD... so much easier...
Posted Oct 27, 2011
Replied 3 hours later
THAT WAS THE EXACT THING I WAS LOOKING FOR. Thanks muchly! The jump maps of the tiles look really weird when Vertex Lit.
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Posted Oct 27, 2011
Replied 19 minutes later
No problem! Glad I could help :biggrin: