[PORTAL 2] Fade a brush
Posted Oct 27, 2011
Is there any way to fade a brush entity out? I've got a model set up to fade, but I can't figure out how to fade a brush entity. I might just have to make a model with Propper.
EDIT: Just realised how vague that post was. I meant 'fadedist'
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Posted Oct 27, 2011
Replied
6 hours
later
Don't worry, I just plopped it all into Propper and used the 'fadeandkill' input instead.
/thread
Posted Oct 27, 2011
Replied
1 hour
later
You can also turn the brushes into a func_LOD... so much easier...
Posted Oct 27, 2011
Replied
3 hours
later
THAT WAS THE EXACT THING I WAS LOOKING FOR. Thanks muchly! The jump maps of the tiles look really weird when Vertex Lit.
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Posted Oct 27, 2011
Replied
19 minutes
later
No problem! Glad I could help