The ThinkingWithPortals Map Showcasing Thread

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reepblue
894 Posts
Posted Nov 03, 2011
Replied 1 hour later

spongylover123 wrote:
P.S Blue Portals: Refresh should be for Portal 2 or Blue Portals 2

There is many reasons why we are doing Blue Portals: Refresh as an addon for Blue Portals. One of them is to celebrate the anniversary of the mod. Everything will make sense in due time.

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phobiabug
18 Posts
Posted Nov 05, 2011
Replied 1 day later

RubyCarbuncIe wrote:
Here is a remake of a map I made a little less than a year ago for Portal 1 that I never got around to releasing, so I figured its about time I got around to doing so. So I am adding it to the release of "Secondary Fire". So enjoy this image:

PS. I've always wanted to try changing the font color, and it is AMAZING!

Federal regulations require me to warn you that this next test chamber... is looking pretty good.

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MasterLagger
1,695 Posts
Posted Nov 05, 2011
Replied 7 hours later
I got a new map coming up. I'll post a picture later. It involve a little more freedom accessing observation rooms and other non-testing areas.
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Idolon
417 Posts
Posted Nov 06, 2011
Replied 16 hours later


Heavy WIP.
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phobiabug
18 Posts
Posted Nov 07, 2011
Replied 14 hours later

Idolon wrote:


Heavy WIP.

Even if it's WIP , it looks awesome.Keep it up.

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Spam Nugget
492 Posts
Posted Nov 07, 2011
Replied 12 hours later
Looking pretty good, but got one hint for you: where those yellow pillar things join one another, put in one of the models that go there, i think theyre called something like pillar_join or similar.
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Idolon
417 Posts
Posted Nov 09, 2011
Replied 2 days later
I tried that, but the lighting was goofed up enough that it looked better without.
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gamecreator
14 Posts
Posted Nov 09, 2011
Replied 4 hours later
My first map with under 5 minutes of playtime from start to finish. I haven't learned decals and overlays yet but I get the idea from reading the wikis.


The map lacks polish and is too short so I won't be uploading it but PM me if you want to play it.

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Pitkakorvaa
200 Posts
Posted Nov 10, 2011
Replied 2 hours later

gamecreator wrote:
My first map with under 5 minutes of playtime from start to finish. I haven't learned decals and overlays yet but I get the idea from reading the wikis.

[img]
[img]

The map lacks polish and is too short so I won't be uploading it but PM me if you want to play it.

You should search overlay called 'tideline', place them to just little higher where your toxic goo surface goes(you know how to do it when you see the texture), it makes it look waaay more interesting and better.

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gamecreator
14 Posts
Posted Nov 10, 2011
Replied 1 hour later
Oh hey, thanks!! I don't suppose there's a wiki page or tutorial out there just on how to make a map pretty, is there? I get the idea but I don't know how I would have ever found out about something like the above.
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josepezdj
2,386 Posts
Posted Nov 10, 2011
Replied 3 hours later
@ Gamecreator:

SolarChronus has a pretty good youtube channel for beginners. He explains for example aboout those overlays for your toxic slime ledges to make that realistic, and other indicators you may need:

http://www.youtube.com/user/SolarChronus

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gamecreator
14 Posts
Posted Nov 10, 2011
Replied 3 hours later
Thanks! I've actually already downloaded all of his videos to my desktop (as well as SkwittGaming's). I've watched many of them but not that one yet.
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The Irate Pirate
236 Posts
Posted Nov 10, 2011
Replied 49 minutes later

gamecreator wrote:
Thanks! I've actually already downloaded all of his videos to my desktop (as well as SkwittGaming's). I've watched many of them but not that one yet.

Remember to add "Observation Rooms" to make your map feel like it's part of the bigger Aperture Science, also break up the wall textures by diving it into several blocks so it isn't just one sheet of identical tiles.

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Vordwann
767 Posts
Posted Nov 10, 2011
Replied 4 hours later
I feel like SolarChronus explains everything SkwittGaming does, just better, making SwittGaming's tutorials unnecessary...
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Spam Nugget
492 Posts
Posted Nov 13, 2011
Replied 2 days later
Some pics from the newest map ive completed for my mappack:

2011-11-13_00002.jpg 2011-11-13_00003.jpg

Thoughts, please!

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MasterLagger
1,695 Posts
Posted Nov 13, 2011
Replied 4 hours later
Tile scramble. I realize that having a variety of different tiles is good, but usually they are more organized. Other than that, this map looks pretty good!
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Another Bad Pun
516 Posts
Posted Nov 13, 2011
Replied 2 hours later
Looking good, just cut down on the small tiles in the second screenshot.
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Moth
225 Posts
Posted Nov 13, 2011
Replied 21 minutes later
I'd like to blatently showcase my latest map, which has been described as "beautiful":

[BETA 7] Aerial Faith Plate Quality Control

It's part of an upcoming MOD

And also a massive bts with literally a hundred doors, almost all of which can be explored in a 1970s-1980s themed Aperture facility wing:

[BETA 4] A very Aperture adventure

Still in active development, needs your comments.

Thank you.

&&

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WinstonSmith
940 Posts
Posted Nov 13, 2011
Replied 1 hour later
ABP and Lagger, I'm disagreeing with you here. I personally love the tile scramble bit, it's monochrome so it doesn't distract from the puzzle but it's varied so that it looks fantastic. Keep it up Spam Nugget.
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MasterLagger
1,695 Posts
Posted Nov 13, 2011
Replied 2 hours later
I had a feeling someone would like the scrambled tiles.