Reflectors, notes, and incremental rotation
1) I want to create a reflector to bounce the thermal discouragement beam off of without using the reflector cube. This relates to question 2, which is
2) How do I do incremental rotations? I want to have a set of buttons that rotates an object a certain degree, similar to what was done in the Blue Portals mod with their reflectors. Also, is it possible to have one panel to have multiple set angles controlled by various inputs?
3) How do I set up a sequential activation system? I want to have a certain set of inputs(like a combo lock) to enable the final exit to be accessible.
The reason for this is that I intend to have the laser trigger audio cues in a main chamber, and the reflectors would be used to direct the beam towards the proper receivers.
Make a gel sprayer entity
And set the gel type to stick
With the laser is diagonally pointed onto the gel, it will reflect
That's one method
I'll try to think of another one.
For angle rotations, you can't use panel models, no animations
use a func_door rotating
Edit
Found a new method but it only works with env_lasers
Make a reflector mirror texture
Then Parent a laser to it
Then make a laser on a wall
When the mirror rotates, from outputs
The laser parented to the mirror will rotate and then move with it and start,
Just find the env_portal_laser texture
spongylover123 wrote:
What I would do is use reflection gel
Make a gel sprayer entity
And set the gel type to stick
With the laser is diagonally pointed onto the gel, it will reflect
That's one method
I'll try to think of another one.
noooooo
how dare you steal my map concept idea
Another Bad Pun wrote:
noooooohow dare you steal my map concept idea
I was going to use it in my mod too!!!!!
spongylover123 wrote:
Another Bad Pun wrote:noooooo
how dare you steal my map concept idea
I was going to use it in my mod too!!!!!
"Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-crash-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"
I was planning to use those on my mod too!!! /panic!!!
lpfreaky90 wrote:
"Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-crash-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"
I was planning to use those on my mod too!!! /panic!!!
It doesn't crash p2, it might lag a little, though.
spongylover123 wrote:
lpfreaky90 wrote:"Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-crash-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"
I was planning to use those on my mod too!!! /panic!!!
It doesn't crash p2, it might lag a little, though.
sorry, my bad: "Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-lag-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"
Count me in!
chickenmobile wrote:
Sticky reflective gel... Hrmmmm
.. without the sticky!
Wanderer2021 wrote:
double posting, but is it possible to connect two linked portals to a third, then have a set of buttons switch between the two child portals?
I don't think so but you can just add more world portals and open/close them on demand
Say you have place 1, that usually has a world portal to place?
Just add another world portal on that same spot, and have a button close the first set, then open the second.
Hope that helped 
Thanks a lot so far guys!
[edit]
scratch the pivot issue, found the center pivot function.