Reflectors, notes, and incremental rotation

Avatar
Wanderer2021
90 Posts
Posted Nov 13, 2011
Okay, so I want to get more creative with my next map, but I am unable to find the topics relating to my query.

1) I want to create a reflector to bounce the thermal discouragement beam off of without using the reflector cube. This relates to question 2, which is

2) How do I do incremental rotations? I want to have a set of buttons that rotates an object a certain degree, similar to what was done in the Blue Portals mod with their reflectors. Also, is it possible to have one panel to have multiple set angles controlled by various inputs?

3) How do I set up a sequential activation system? I want to have a certain set of inputs(like a combo lock) to enable the final exit to be accessible.

The reason for this is that I intend to have the laser trigger audio cues in a main chamber, and the reflectors would be used to direct the beam towards the proper receivers.

Advertisement
Registered users don’t see ads! Register now!
Avatar
spongylover123
944 Posts
Posted Nov 13, 2011
Replied 5 minutes later
What I would do is use reflection gel
Make a gel sprayer entity
And set the gel type to stick
With the laser is diagonally pointed onto the gel, it will reflect
That's one method
I'll try to think of another one.

For angle rotations, you can't use panel models, no animations
use a func_door rotating

Edit
Found a new method but it only works with env_lasers
Make a reflector mirror texture
Then Parent a laser to it
Then make a laser on a wall
When the mirror rotates, from outputs
The laser parented to the mirror will rotate and then move with it and start,
Just find the env_portal_laser texture

Avatar
Another Bad Pun
516 Posts
Posted Nov 13, 2011
Replied 6 minutes later

spongylover123 wrote:
What I would do is use reflection gel
Make a gel sprayer entity
And set the gel type to stick
With the laser is diagonally pointed onto the gel, it will reflect
That's one method
I'll try to think of another one.

noooooo

how dare you steal my map concept idea

Avatar
spongylover123
944 Posts
Posted Nov 13, 2011
Replied 1 minutes later

Another Bad Pun wrote:
noooooo

how dare you steal my map concept idea

I was going to use it in my mod too!!!!!

Avatar
Lpfreaky90
2,842 Posts
Posted Nov 13, 2011
Replied 25 minutes later

spongylover123 wrote:
Another Bad Pun wrote:

noooooo

how dare you steal my map concept idea

I was going to use it in my mod too!!!!!

"Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-crash-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"

I was planning to use those on my mod too!!! /panic!!!

Avatar
spongylover123
944 Posts
Posted Nov 13, 2011
Replied 2 minutes later

lpfreaky90 wrote:

"Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-crash-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"

I was planning to use those on my mod too!!! /panic!!!

It doesn't crash p2, it might lag a little, though.

Avatar
Lpfreaky90
2,842 Posts
Posted Nov 13, 2011
Replied 13 minutes later

spongylover123 wrote:
lpfreaky90 wrote:

"Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-crash-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"

I was planning to use those on my mod too!!! /panic!!!

It doesn't crash p2, it might lag a little, though.

sorry, my bad: "Stupid-insane-don't-try-this-at-home,-how-dare-you-use-lasers-in-such-a-way-that-it-will-most-likely-lag-portal-2-to-a-degree-that-will-almost-never-be-able-to-recover-again,-but-looks-awesome-ideas-with-lasers?!"

Count me in!

Avatar
ChickenMobile
2,460 Posts
Posted Nov 13, 2011
Replied 38 minutes later
Sticky reflective gel... Hrmmmm
Avatar
Wanderer2021
90 Posts
Posted Nov 14, 2011
Replied 4 hours later
Definitely gonna give this a shot. If those methods don't work, I have another idea ready to roll. Thanks a lot!
Avatar
Moth
225 Posts
Posted Nov 14, 2011
Replied 8 hours later

chickenmobile wrote:
Sticky reflective gel... Hrmmmm

.. without the sticky!

Avatar
nathanle1406
41 Posts
Posted Nov 14, 2011
Replied 8 hours later
would be interesting to make normal cubes (not just reflective cubes) be able to redirect lasers like a mirror when convered with "reflective gel"
Avatar
Brainstatic
219 Posts
Posted Nov 14, 2011
Replied 19 minutes later
The primary issue with the reflection gel is that it's kinda sorta missing its blob texture and impact particles. Otherwise, it's mostly functional. Just don't use it in tandem with propulsion gel or conversion gel.
Avatar
Wanderer2021
90 Posts
Posted Nov 15, 2011
Replied 1 day later
Went with the reflective gel in the end, since its simpler and works better. Also Went with using a func rotating for the first room with buttons to control forward and backward movement, as well as a stop button.
Avatar
Wanderer2021
90 Posts
Posted Nov 15, 2011
Replied 4 hours later
double posting, but is it possible to connect two linked portals to a third, then have a set of buttons switch between the two child portals?
Avatar
Brainstatic
219 Posts
Posted Nov 15, 2011
Replied 13 minutes later
Send the SetPartner input to the linked_portal_door with the name of the new partner as the parameter. You'll probably have to do that for both doors in the new linked set. You may also need to close each door then reopen them for the linkage to update. I haven't done much with world portals, so I'm not sure. But at any rate, mess around with it and see what you can figure out.
Avatar
Wanderer2021
90 Posts
Posted Nov 16, 2011
Replied 35 minutes later
I'll give that a shot. I had started using the SetPartner input, but didn't realize that the two incoming doors needed to close and reopen.
Avatar
Lpfreaky90
2,842 Posts
Posted Nov 16, 2011
Replied 3 hours later

Wanderer2021 wrote:
double posting, but is it possible to connect two linked portals to a third, then have a set of buttons switch between the two child portals?

I don't think so but you can just add more world portals and open/close them on demand

Say you have place 1, that usually has a world portal to place?
Just add another world portal on that same spot, and have a button close the first set, then open the second.

Hope that helped :smile:

Avatar
Wanderer2021
90 Posts
Posted Nov 16, 2011
Replied 39 minutes later
It did actually. At first I had a small artifact from one of the other rooms, but I took care of that pretty quick. Also glad that the lasers can go through them, though the aim assist doesn't work with them, but oh well. At least the Hud and first room are done, so now its on to the second room.

Thanks a lot so far guys!

Advertisement
Registered users don’t see ads! Register now!
Avatar
Wanderer2021
90 Posts
Posted Nov 21, 2011
Replied 4 days later
Bump for the combo input. Also, how do you do a mass move of the pivot points on a brush? I somehow did it by accident, and now I've screwed up some components.

[edit]
scratch the pivot issue, found the center pivot function.