Prop_static flicking...

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484 Posts
Posted Nov 17, 2011
In my map i have a diversity vent including some prop_statics with the models:

vactube_128_straight.mdl

vactube_90deg_01.mdl

vactube_connector.mdl.

When i place a portal underneath them and then look through the other portal, while i move the cursor, the models keep flicking from being there to not being there!

How do i make it stop flicking?

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Posted Nov 17, 2011
Replied 21 minutes later
I think that's a rendering problem, like portal funneling is black with world portals, I think It has something to do with the dx level
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484 Posts
Posted Nov 17, 2011
Replied 47 minutes later

spongylover123 wrote:
I think that's a rendering problem, like portal funneling is black with world portals, I think It has something to do with the ex level

Can I do anything?

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1,080 Posts
Posted Nov 17, 2011
Replied 46 minutes later
With your level of expertise? I doubt it.
Posted Nov 17, 2011
Replied 53 minutes later
Try giving it an opaque skin, (If it has one.)
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484 Posts
Posted Nov 18, 2011
Replied 8 hours later

Another Bad Pun wrote:
Try giving it an opaque skin, (If it has one.)

I'm not sure about what an "opaque" skin is. Could you explain it? It's a word i have never heard before :wink: (and i'm not english or american)

Posted Nov 18, 2011
Replied 4 hours later
Opaque means that you can't see through it, (the opposite of a window.)
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484 Posts
Posted Nov 18, 2011
Replied 2 hours later

Another Bad Pun wrote:
Opaque means that you can't see through it, (the opposite of a window.)

So making the tubes Opaque?

Posted Nov 18, 2011
Replied 8 hours later

beecake wrote:
Another Bad Pun wrote:

Opaque means that you can't see through it, (the opposite of a window.)

So making the tubes Opaque?

Yes; There should be a skin that does this.

Posted Nov 18, 2011
Replied 51 minutes later
Yeah, there is a glass pipe skin and a metal pipe skin.
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484 Posts
Posted Nov 19, 2011
Replied 6 hours later

MasterLagger wrote:
Yeah, there is a glass pipe skin and a metal pipe skin.

Yes, but they are actually used for gel aren't they? Anyway i should try using them :wink: