How to make rising platforms?

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chris_24
28 Posts
Posted Nov 24, 2007
How do you make rising platforms, like the ones that rise up from the goo liquid? Is it anything to do with prop_telescopic_arm? I can't find a tutorial on it anywhere...
thanks in advance.
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youme
937 Posts
Posted Nov 24, 2007
Replied 7 minutes later

chris_24 wrote:
How do you make rising platforms, like the ones that rise up from the goo liquid? Is it anything to do with prop_telescopic_arm? I can't find a tutorial on it anywhere...
thanks in advance.

Make a func_door, set the speed to somewhere inbetween 25 and 75 and parent a platform to it (either a prop_dynamic or make a brush and make it a func_brush)

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chris_24
28 Posts
Posted Nov 24, 2007
Replied 2 minutes later
oh. well that was simple enough . thought it might be harder. cheers, but does anyone know what prop_telescopic_arm does, beacause if I don't find out it's gonna annoy me
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ahref
1 Posts
Posted Nov 30, 2007
Replied 6 days later
i think the telescopic arm has something to do with the poles you see on the moving parts of walls
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Duffers
474 Posts
Posted Nov 30, 2007
Replied 4 minutes later
A Func_MoveLinear would work better than a func_door.
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espen180
307 Posts
Posted Dec 01, 2007
Replied 10 hours later
No. Why?
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volt
104 Posts
Posted Dec 01, 2007
Replied 6 hours later
Plus I've read that func_movelinear is broken. As in, you can't set things as its parent.

Or is what I read wrong?

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Duffers
474 Posts
Posted Dec 01, 2007
Replied 34 minutes later
I set a lift platform as a parented object to it... Works just fine.
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MrTwoVideoCards
584 Posts
Posted Dec 01, 2007
Replied 25 minutes later

volt wrote:
Plus I've read that func_movelinear is broken. As in, you can't set things as its parent.

Or is what I read wrong?

No you can in fact, the moving platforms are a combination of both, a func_door and a Func_movelinear, so it should be fine, as i would prefer making both.