Holy shit, someone try this right now

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4,141 Posts
Admin
Posted Oct 15, 2007

http://developer.valvesoftware.com/wiki ... quidportal

I won't be home for about 45 minutes or else I would.

Go go go!

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34 Posts
Posted Oct 15, 2007
Replied 2 minutes later
wow, this looks interesting. i wish i had the SDK workaround working, i'd try it right now, as it is i'm in the same boat as you, sleeper (eagerly awaiting to see just what this is).
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1,180 Posts
Posted Oct 15, 2007
Replied 1 minute later
What the ... ?
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307 Posts
Posted Oct 16, 2007
Replied 3 hours later
Just like the first portal that ever opens... func_liquidportal. :cube:
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4,141 Posts
Admin
Posted Oct 16, 2007
Replied 1 minutes later
I've been fucking with it for an hour and no luck. I wonder if it even works still. :sad:
Posted Oct 16, 2007
Replied 8 hours later
It seems as though some of the portal entites are labeled as obsolete. Perhaps this is the case? I would love to work on this when I get home. I have been eyeing that entity in the entity list for awhile.

I ment to play around with it, but I just haven't had enough time. I work tuesday, but not wednesday. Darn work, can't my boss see all I want to do is to create content for Portal lovers? :wink: I've been meaning to get part 03 but I ended up doing voice recordings and puzzle design all last night. Almost got my first real puzzle map done and it looks very good so far. I think my competition entry will be the Portal: Quest for Cake demo.

Posted Oct 16, 2007
Replied 1 hour later
My map series will be named "Post-Portal". The name speaks for itself. :wink:
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4,141 Posts
Admin
Posted Oct 16, 2007
Replied 1 hour later
A lot of entities are marked as "Obselete" since we don't have the real SDK update (I'm reminded of the HL2 beta days). Also, I don't think they would put the entity on the developer wiki if it either A.) doesn't already work to some degree, or 2.) don't plan on making it work in the future.
Posted Oct 16, 2007
Replied 6 hours later
well, on a far side note, though still related, (i hope im not lynched for saying this) in UnrealED, theres plenty of features, particularly with lights, that are there even though they dont work. So just because its on there/in the entity list doesnt mean it necessarily works.
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396 Posts
Posted Oct 16, 2007
Replied 21 minutes later
Liquid portal doesn't even have a choice so you can input its name so you can't even tell it to fill up or anything =/
Posted Nov 24, 2007
Replied 1 month later
I was recently speaking to Jeep Barnett, a member of the portal team, he gave me some info on how to get it working. It was just a test entity which one of the team was messing about with. I have an example map of how to use it on my website, link is on http://developer.valvesoftware.com/wiki ... quidportal
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937 Posts
Posted Nov 24, 2007
Replied 43 minutes later
Thats really wierd, and buggy, the bottom one doesn't even teleport you half the time.
Posted Nov 24, 2007
Replied 2 hours later

msleeper wrote:
I've been fucking with it for an hour and no luck. I wonder if it even works still. :sad:

Sadly it hardly does anything, and it looks really crappy, but it does work though.

Posted Nov 24, 2007
Replied 1 hour later
What does this do? I don't understand.
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152 Posts
Posted Nov 24, 2007
Replied 11 minutes later
As far as I can tell, it's like water that portals you once its finished filling.
:shrug:
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Posted Nov 25, 2007
Replied 9 hours later
Basicly you add yourself to the teleport list by calling addactivator or something and as soon as it hits your eyeline you are teleported