Portal cleanser filter

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Soundlogic
169 Posts
Posted Dec 04, 2011
I am trying to set up a filter for a portal cleanser, but it doesn't seem to be working. Does anyone have a fix?
Thank you,
Sound Logic
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iWork925
1,080 Posts
Posted Dec 04, 2011
Replied 2 hours later
Filter as in it will destroy one box but not another?

Traditional cleansers will destroy every box no matter what. BUT you can get around this by using a trigger_multiple and a func_brush. Set up the brush as you would a fizzler, and set its solidity to Never. Add a trigger_multiple inside the brush and set up the flags and filters and have it fizzler what every touches it (filtered to what you want.) If you want the gun to fizzle as well you will have to have a invisable regular fizzlers inside as well with only client flag checked.

Just tested this out and it works.

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spongylover123
944 Posts
Posted Dec 04, 2011
Replied 1 hour later
If you only want to fizzle one box and that one box.
Use a filter_activator name or class, then set the name or entity
And set negated to yes.
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beecake
484 Posts
Posted Dec 05, 2011
Replied 13 hours later

spongylover123 wrote:
If you only want to fizzle one box and that one box.
Use a filter_activator name or class, then set the name or entity
And set negated to yes.

I never got those to work...

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Pitkakorvaa
200 Posts
Posted Dec 05, 2011
Replied 30 minutes later

Beecake wrote:
I never got those to work...

I did :lol: