Portal cleanser filter
Thank you,
Sound Logic
Traditional cleansers will destroy every box no matter what. BUT you can get around this by using a trigger_multiple and a func_brush. Set up the brush as you would a fizzler, and set its solidity to Never. Add a trigger_multiple inside the brush and set up the flags and filters and have it fizzler what every touches it (filtered to what you want.) If you want the gun to fizzle as well you will have to have a invisable regular fizzlers inside as well with only client flag checked.
Just tested this out and it works.
Use a filter_activator name or class, then set the name or entity
And set negated to yes.
spongylover123 wrote:
If you only want to fizzle one box and that one box.
Use a filter_activator name or class, then set the name or entity
And set negated to yes.
I never got those to work...
Beecake wrote:
I never got those to work...
I did 