Breakable glass

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StGinger
49 Posts
Posted Dec 11, 2011
So, next stupid question! How the f*ck do I create breakable glass? Seems like its much easier to do in the - not portal version - of hammer. The prop_dynamics I can find that have break animations can't even fit in a frame.

I would like the kind of breakable glass as in the last map of the DLC content. Where do I find that? I dont even know where to look.

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spongylover123
944 Posts
Posted Dec 11, 2011
Replied 33 minutes later
It's triggers and prop dynamic override
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StGinger
49 Posts
Posted Dec 11, 2011
Replied 1 hour later
What am I supposed to use as glass from the beginning? A prop_dynamic with an animation?
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beecake
484 Posts
Posted Dec 11, 2011
Replied 38 minutes later
What about a brush with the glass texture tied to func_breakable?
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spongylover123
944 Posts
Posted Dec 11, 2011
Replied 24 minutes later
What I recommend is to decompile sp_a3_crazy_box or mp_coop_crazy_box
But valve used 3 triggers outputed on dynamic_override and when a cube touches the trigger, and different dynamic overrides will appear until the glass breaks completely
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StGinger
49 Posts
Posted Dec 11, 2011
Replied 26 minutes later
Im sorry for not knowing anything, but any hint of how i can decompile the file?
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spongylover123
944 Posts
Posted Dec 11, 2011
Replied 8 minutes later

StGinger wrote:
Im sorry for not knowing anything, but any hint of how i can decompile the file?

Google bspsource.
Remember bspsource sometimes will not decompile advanced maps completely, like sp_a4_finale4
P.S you could've googled decompile bsp.

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Brainstone
401 Posts
Posted Dec 13, 2011
Replied 1 day later
Have a look at this thread: http://forums.thinking.withportals.com/post58469.html?hilit=breakable%20glass#p58469