Breakable glass
Posted Dec 11, 2011
So, next stupid question! How the f*ck do I create breakable glass? Seems like its much easier to do in the - not portal version - of hammer. The prop_dynamics I can find that have break animations can't even fit in a frame.
I would like the kind of breakable glass as in the last map of the DLC content. Where do I find that? I dont even know where to look.
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Posted Dec 11, 2011
Replied
33 minutes
later
It's triggers and prop dynamic override
Posted Dec 11, 2011
Replied
1 hour
later
What am I supposed to use as glass from the beginning? A prop_dynamic with an animation?
Posted Dec 11, 2011
Replied
38 minutes
later
What about a brush with the glass texture tied to func_breakable?
Posted Dec 11, 2011
Replied
24 minutes
later
What I recommend is to decompile sp_a3_crazy_box or mp_coop_crazy_box
But valve used 3 triggers outputed on dynamic_override and when a cube touches the trigger, and different dynamic overrides will appear until the glass breaks completely
But valve used 3 triggers outputed on dynamic_override and when a cube touches the trigger, and different dynamic overrides will appear until the glass breaks completely
Posted Dec 11, 2011
Replied
26 minutes
later
Im sorry for not knowing anything, but any hint of how i can decompile the file?
Posted Dec 11, 2011
Replied
8 minutes
later
StGinger wrote:
Im sorry for not knowing anything, but any hint of how i can decompile the file?
Google bspsource.
Remember bspsource sometimes will not decompile advanced maps completely, like sp_a4_finale4
P.S you could've googled decompile bsp.
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Posted Dec 13, 2011
Replied
1 day
later
Have a look at this thread: http://forums.thinking.withportals.com/post58469.html?hilit=breakable%20glass#p58469